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September 6th, 2008, 05:31 PM
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Re: Qwerty - MA team game. Running
It seems like I'll have to pause the game for something like 12h. Sorry, but I'm feeling to sick to complete my turn now..
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September 6th, 2008, 07:13 PM
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Re: Qwerty - MA team game. Running
Quote:
Originally Posted by Meglobob
Well Atlantis has been well and truely battered! There are so many TC + Agarthian SC's around now that its only a matter of time before they are victorious.
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Indeed, and they're spread around at least 4 nations on the offense, plus the seraphs, etc. I can see still in their own lands. I've got half a dozen raiding me, plus both pretenders right on my border, my bloodhunters are being mindhunted and earth attacked brutally every turn, and the few artifacts I manage to kill pop back up the turn after....I'll keep fighting the good fight as long as anybody else does, but the writing is on the wall.
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September 6th, 2008, 07:27 PM
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Re: Qwerty - MA team game. Running
Quote:
Indeed, and they're spread around at least 4 nations on the offense, plus the seraphs, etc. I can see still in their own lands
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We don't have any seraphs. You're mistaken.
I see tartarians in caelian capital and a new forge master instead...
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September 7th, 2008, 01:49 AM
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Re: Qwerty - MA team game. Running
ano, I don't think you need to go to all that effort to underestimate your position. Its unlikely your worst nightmare will come true - that all the nations will fight against you.
Believe me, I tried to make that happen but some things are not meant to be
I've been warring you ever since I understood you must be opposed or else you're gonna win, and like Baalz, I'll keep doing so to the bitter end (now closer than ever).
So, I suppose you can lighten up and savor the taste of your coming victory 
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September 7th, 2008, 02:42 AM
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Re: Qwerty - MA team game. Running
They do have seraphs, but they are harab seraphs (the recruitable death mages I think) but they do not need seraphs, the half a dozen astral golems, elemental royalty, banelords, marble oracles, djinn, umbrals and there 2 gods are more than enough to do us all in.
I think Agartha/Tien Chi fully deserve there win when they get it. They have been very aggressive, fought most of the other teams in the game and no one has been able to stop them. I also think Tien Chi/Agartha combo was not overpowered, Ma Agartha is weak early on and could have been stopped if jumped on early. Late game Tien Chi/Agartha is a monster. Credit where credit is due, when they win they fully deserve it.
I will fight to the end (or near end), in the hope one of my allies can perform a miracle!
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September 7th, 2008, 05:24 AM
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Re: Qwerty - MA team game. Running
I 2nd Meglobob. That credit is due to TC/Agratha team and that hope for a miracle still exists, for me at least.
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September 7th, 2008, 09:53 AM
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Re: Qwerty - MA team game. Running
Baalz
Quote:
I've got half a dozen raiding me, plus both pretenders right on my border
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Btw, just looked at my turn.. Nice to hear about my pretender at your border after you moved that border to my castle. Utmost diplomacy)))
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September 7th, 2008, 07:33 PM
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Re: Qwerty - MA team game. Running
Same *bad word here* again in the same province (maybe this matters?). No more rehosts or even thoughts of it obviously but still. Can anyone explain why the hell golem does cast returning in one situation and doesn't in another?? Let it be as it is but I want it to be at least more predictable!
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September 7th, 2008, 08:01 PM
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Re: Qwerty - MA team game. Running
Well, if it's any consolation, I'm running into the same crap with a B2 mage refusing to use an extra blood slave to cast a B3 spell (rush of strength), which would make quite a difference against all those SCs.  Imps don't work.
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September 7th, 2008, 08:22 PM
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Re: Qwerty - MA team game. Running
Not a consolation really. This mechanics just should be more clear. Need to investigate debug logs in both cases (yours and mine) tomorrow, however I doubt they'll tell something useful.
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