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Old September 8th, 2008, 06:55 PM
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Ballbarian Ballbarian is offline
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Default Re: How do I add and delete units from a nation?

Hang in there Epaminondas. Sometimes half of the battle is figuring out where to find the answers you need. The manual will answer many of your questions (and probably generate new ones that you haven't thought of yet), and the adobe pdf map editing and modding documents can be found in your \dominions3\doc folder.
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Old September 8th, 2008, 08:17 PM

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Default Re: How do I add and delete units from a nation?

Mea culpa.

I recognize I've been asking what seems like elementary questions to you experts, but in my defense 1) Dominions III is a vastly complex game and the modding aspects seem equally formidable, and 2) I am a stereotypical tech-illiterate whose only facility with a computer (or anything related to it) is strictly limited to surfing the web, writing word documents, and playing games. So forbear, please!

Ok, so I did try to study the modding manual and have sort of gotten the hang of how to add and delete units.

But some problems and further perplexities have cropped up:

1. Is there a faster way to delete units than clearing the entire roster of a nation's recruitable units as the modding guide implies? That method seems very inefficient.

2. It appears that I cannot clear the sacred units from the roster, even if I delete the entire roster of recruitable units. Am I mistaken?

3. Finally, when I add some units whose unit name belongs to multiple nations, I often end up getting the wrong unit added--even if it's the right #. For instance, I am playing around with Early Era Ermor, and cleared the roster of recruitable units, because the nations has too many useless chaff units that I'd never use (anything below Principe, that is). But when I add the units back, I end up getting the Late Era Ermor units of the same name, even if I put in the correct #s for the Early Era units I want. Any way around this issue?

Last edited by Epaminondas; September 8th, 2008 at 08:20 PM..
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