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May 15th, 2002, 12:44 PM
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National Security Advisor
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Re: seiv platinum: good idea?
I would like to see a scenario editor for SE:IV but that seems most unlikely. As I have suggested before having starting tech levels as an option in game setup would be far easier to add (since he has existing code) and would almost solve 75% of the needs of scenario makers.
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May 15th, 2002, 09:24 AM
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General
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Re: seiv platinum: good idea?
Quote:
Originally posted by geoschmo:
I am on the same side as anyone who thinks a scenario editor would be a nice thing to have. However, I am also one of the few here who has not limited myself to wishing for a scenrio editor and actually made several scenarios, notwithstanding the current limitations.
Given a little time and work, I believe there is quite literally nothing that is possible in SE4 that cannot be setup in a scenario, with the exception of having it all setup and ready on turn 2400.0, if that is importatnt to you.
Would a bonified scenario editor make this process quicker and easier. Absolutely!
Is it possible to do without one? I think I and a few others have proven that as well.
Geoschmo
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Note: As far as I know the game date is clear text at the beginning of the file. Once it was created you could edit your scenario with a hex editor and reset the date to anything you wanted.
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May 15th, 2002, 11:54 PM
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Captain
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Re: seiv platinum: good idea?
geoschmo: No problem, I didn't take your reply as harsh. I didn't mean to be harsh with you either, nor to accuse you of groupie-ness, nor to be ungrateful for the clever scenario workarounds that you and others have come up with. I'm just frustrated.
A savegame file editor (SGFE) would allow many things that a simple startup scenario can't do at all. A few examples:
1) Doing combat outside of SEIV and then forcing that onto the current game with the SGFE. Or having "house rules" for things like retreat.
2) Allowing events to occur that are not possible otherwise. Examples: Monster attack; extragalactic invaders; shifting warp point connections; unanticipated research breakthrough; civil war; mercenaries; pirates.
3) Allowing events to occur due to triggers rather than randomly. (The triggers don't have to be automatically scripted by SEIV. A human "galaxy master" or a GM program could handle that.)
OK, you get the idea.
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Give me a scenario editor, or give me death! Pretty please???
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May 16th, 2002, 12:45 AM
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National Security Advisor
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Re: seiv platinum: good idea?
Ok, I think I see where you are going with this. You are more interested in stepping into the middle of a game and making changes than you are actualy setting things up frmo the beginning.
These things are all actually possible without an editor, with a little creative setup beforhand and some "cooperation" from the players. But yes it would be more efficent with an editor.
I was actuially having a discussion just the other day with another modder about the posibility of setting up a game with a galaxy master that is actually a "Super Empire" that has access to tech and intel projects that the players don't have. You could use these intel attacks as non-random "events". Destroying ships, civil wars, etc. You could even do intel with negative values that would confer "blessings" upon specific races, planets, etc.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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May 16th, 2002, 04:28 AM
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BANNED USER
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Re: seiv platinum: good idea?
edit, nevermind. I already found the answer below.
[ June 16, 2003, 02:59: Message edited by: General Talashar ]
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