.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 17th, 2008, 10:07 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: New Nation Suggestion

You kind of have to separate the two. Turkey is a Muslem country, and the Turks have been in that part of the world for centuries, so there's a lot of cross-over. Whoever does this nation will have to work hard to introduce Turkish elements into the body, the look, the way things work. And I agree about the late age-there are definitely uniquely Turkic elements to concentrate on, but you've still got a majorly Islamic nation in a mainly Islamic part of the world. I think it would be smart to concentrate on the Indian elements of the Mughal Empire, and Burkhan elements of more recent myths.

And there's really no good reason why you couldn't continue the Cappadocian flavor of having their starting Province always be a cavern. That in and of itself would separate them from any generically Persian/Muslim nation.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #2  
Old September 18th, 2008, 10:50 AM

Dectilon Dectilon is offline
Corporal
 
Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
Dectilon is on a distinguished road
Default Re: New Nation Suggestion

I have an idea for a new nation that doesn't really have anything to do with any specific nation or religion (as far as I know), so it's along the lines of Agartha I guess (which was a completely original creation unless I'm mistaken).

"The earth trembles as the great armies of the world march to war, the streams run red, the smell of carrion is in the wind and the forests burn to the ground. No more. In this age the forest will fell the axemen, the wind will bring its own bitterness, the water will purge all that is unclean and great armies will tremble before the armies of the earth. Mnetil, Armies of the Earth."

Well, that was crappy, but I think you get what Mnetil (means nothing) is all about. The land has risen to purge the unwanted.

They would be quite unique in that they would rely heavily on thugs of various kinds. Each fortification comes with a statue of the pretender (for example ^^) which would act as a low-level priest, only it had one unique ability: A toned-down version of Gift of Reason that only worked on Mnetil units.

The different units you can gain thusly would have a wide variety of stats. Some very high on natural protection, some very strong and some with extremely keen eyes (precision). All normal units would be very expensive, but forging would be extremely cheap. They would even have a few unique magic items that only they could forge and use.

They would possess all kinds of elemental magic and nature magic of course, but no astral, death or blood. Various summons would include "combinations" of various elements. For example thorny Iron Maidens with high protection and a sort of physical fire shield. Or Gargantuan Mudmen with no protection but very high defense skill (no other slots than weapon slots though).

Their armies would always be small, but half of them would probably be armed with some kind of magic weapon. That would be the main idea : )
Reply With Quote
  #3  
Old September 18th, 2008, 04:51 PM

Spendios Spendios is offline
Private
 
Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
Spendios is on a distinguished road
Default Re: New Nation Suggestion

I'm still hoping for a Muspelheim nation.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.