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September 18th, 2008, 10:12 AM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Bandar Log - you whipped me with what?!?
So back to the tutorial ...
i would be very interested in a scales recommendation what would fit for the apes ?
Sloth (-3 ?) was an easy decision for me ... also magic +1 for the 1s mages.
But what about order/turmoil and luck ?
So far i went for turmoil 3 and luck 3 because you need lot's of gems and no money for your summons ... but the early game is really hard with these scales.
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September 18th, 2008, 10:36 AM
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Corporal
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Join Date: Sep 2006
Posts: 148
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Bandar Log - you whipped me with what?!?
"But what about order/turmoil and luck ?
So far i went for turmoil 3 and luck 3 because you need lot's of gems and no money for your summons ... but the early game is really hard with these scales."
The problem with that selection is that it's a huge hit to your income. You're losing 27% to gold off the top since you maxed out sloth. Furthermore, BL needs to heat 2 otherwise they lose another 5%+ of income. So you're probably losing at least a third of your income per province. Income that small means that your expansion is going to be pretty slow b/c it will take a long time to get up to 1200 gold to build your second fort unless the luck scale income jackpot hits. Throw in the traditional slow BL start and you're gonna be way behind the power curve.
For my scales I like sloth, growth for income, plus magic, heat 3 and then my order/luck are dependent on what pretender I build.
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September 18th, 2008, 11:53 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Bandar Log - you whipped me with what?!?
Quote:
Originally Posted by hoo
Throw in the traditional slow BL start and you're gonna be way behind the power curve.
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Slow start for Bandar Log?
Bandar log is the nation with i am able to expand the fastest of all. With Bandar i was able to get around 30 provinces after 1 year, and i think this is even faster that what you get with nations like helheim.
How to Do it.
I used s9w9 bless and white ones for expansion.
With 9 whiteones 1 bandar longbowman and a indy priest you have an expansion force that can take most indys without losses.
just put them as far in the back as you can and set the white ones on hold & attack, and the priest on (bless)(bless)(bless)stay behind troops. The archer is used so that the priest stays behind and does not get killed by enemy archers.
You can recruit one of therse partys per turn for only (50 + 23 * 9 + 20) = 277 gold and you should be able to get 160 ressources in your capital even when you took sloth.
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September 18th, 2008, 03:19 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Bandar Log - you whipped me with what?!?
Well, with 1 Sloth you're starting with 68 resources, at 2 Sloth you start with 56 resources, and at 3 Sloth you start with a whopping 44 resources.
Let me know when you hit 160. 
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September 18th, 2008, 03:50 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Bandar Log - you whipped me with what?!?
Quote:
Originally Posted by JimMorrison
Well, with 1 Sloth you're starting with 68 resources, at 2 Sloth you start with 56 resources, and at 3 Sloth you start with a whopping 44 resources.
Let me know when you hit 160. 
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After you have enough adjacent provinces to the capital
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September 18th, 2008, 04:08 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Bandar Log - you whipped me with what?!?
Quote:
Originally Posted by Hadrian_II
Quote:
Originally Posted by JimMorrison
Well, with 1 Sloth you're starting with 68 resources, at 2 Sloth you start with 56 resources, and at 3 Sloth you start with a whopping 44 resources.
Let me know when you hit 160. 
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After you have enough adjacent provinces to the capital
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Hey I'm just saying. I'm in a game right now without Sloth at all, and with all 5 adjacent territories, my cap gets a whopping 126 resources. I'm just so glad I'm not playing a nation that is dependent on capital only troops in any way.
Sloth kind of complicates your start when you are using elephants, more so than other strategies. Even when you hit 2 Sloth, you can only get 2 elephants out. You can have 5 ready to go on turn 3, but waiting until turn 3 is painful.
I was having a lot of fun with Bandar Log doing the W9/S9 bless (cheapest double bless they can get), but I expanded with the tigers, as 5 blessed tigers could take almost any indies without a single loss. But, I have become convinced that W9 isn't really the trick for these guys in the mid-late game. I do still think that it's a good idea to look long term at the White Ones as being worthy of a pretty good bless though. The jury is still out. :P And obviously if I, or someone else develops an overarching strategy for BL that is competitive with Baalz' build, it doesn't invalidate any of that, it's all down to playstyle. 
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