.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 23rd, 2008, 01:49 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,699
Thanks: 4,140
Thanked 5,934 Times in 2,920 Posts
DRG will become famous soon enough
Default Re: Scenario Editor - Is there a chance to get rid off the A0 Headquarter unit?

Quote:
Originally Posted by Engel View Post
Hi everbody,

I am new in this forum, but I am playing WINSPBMT and all its predeceesors (Steel Panthers I, II, III, SPWAW) for quite some time.

At moment I am trying to "rework" and "reuse" the Silver Lions campaign, by using different opponents, e.g.: West Germany vs. Russia. My plan was to "keep" (with only slight modifications) all the maps, all aux units and the Player 2 (Russia) forces and substitute the US core Forces with (equivalent) West German forces.
To do so, I load the single scenarios into the scenario editor and change Player1 from US to West Germany and delete the US core forces. Than I "buy" West Germany forces and deploy them.
So far so good. It works pretty well with one exception:
I cannot get rid of the US A0 unit.

Now my question:

Is there any chance or trick to get of rid (or substitue) the original A0 unit?

Of course I could alter the US A0 unit to a unit picked from West Germanys OOB, but nevertheless A0 is still an US unit. Any idea or thought?

Thank you in advance,
Engel
If you have the CD version nationalities can be changed easily with Scenhack but even with the stock game changing the HQ from US to Germany is a simple matter of deleting all the units you do not want then saving the sceanrio as Germany ( for example ) . Once that's done reload the sceanrio, click on Deploy then press "R" then click on "Infantry" and scroll until you find the German HQ then save.


Once that's all done reload the scenario and your HQ will now be German and show a German ID tag. After that you can alter the unit data by pressing "D"


(NOTE: if you check the HQ in depoly BEFORE saving the second time it will still show as being the US HQ....you have to save the entire sceanrio first before the change kicks in )

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #2  
Old September 23rd, 2008, 05:42 PM

Engel Engel is offline
Private
 
Join Date: Sep 2008
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Engel is on a distinguished road
Default Re: Scenario Editor - Is there a chance to get rid off the A0 Headquarter unit?

Hello together,

thank all of you for your attention and the hints you gave me. In fact Dons reply solved my problem. Quite stupid of me to overlook the Scenhack utility! Also the other (save/load) solution seems to work.

By the way I already build up a first "come together" scenario from scratch and therfore I was able to proceed in campaign game with my core forces, but I was annoyed that I could not change the A0 unit in scenario design.

my thanx to all of you,
Engel
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.