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Old September 23rd, 2008, 01:49 PM
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Default Re: Scenario Editor - Is there a chance to get rid off the A0 Headquarter unit?

Quote:
Originally Posted by Engel View Post
Hi everbody,

I am new in this forum, but I am playing WINSPBMT and all its predeceesors (Steel Panthers I, II, III, SPWAW) for quite some time.

At moment I am trying to "rework" and "reuse" the Silver Lions campaign, by using different opponents, e.g.: West Germany vs. Russia. My plan was to "keep" (with only slight modifications) all the maps, all aux units and the Player 2 (Russia) forces and substitute the US core Forces with (equivalent) West German forces.
To do so, I load the single scenarios into the scenario editor and change Player1 from US to West Germany and delete the US core forces. Than I "buy" West Germany forces and deploy them.
So far so good. It works pretty well with one exception:
I cannot get rid of the US A0 unit.

Now my question:

Is there any chance or trick to get of rid (or substitue) the original A0 unit?

Of course I could alter the US A0 unit to a unit picked from West Germanys OOB, but nevertheless A0 is still an US unit. Any idea or thought?

Thank you in advance,
Engel
If you have the CD version nationalities can be changed easily with Scenhack but even with the stock game changing the HQ from US to Germany is a simple matter of deleting all the units you do not want then saving the sceanrio as Germany ( for example ) . Once that's done reload the sceanrio, click on Deploy then press "R" then click on "Infantry" and scroll until you find the German HQ then save.


Once that's all done reload the scenario and your HQ will now be German and show a German ID tag. After that you can alter the unit data by pressing "D"


(NOTE: if you check the HQ in depoly BEFORE saving the second time it will still show as being the US HQ....you have to save the entire sceanrio first before the change kicks in )

Don
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