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  #1  
Old September 23rd, 2008, 02:36 PM

llamabeast llamabeast is offline
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Default Re: Threelake Throwdown (Mod nation game)

Aah, I'm very sorry I missed out on this game. Perhaps you could note me as a reserve, in case someone drops out or something.

Also, Sombre suggested I should mention some imminent changes to the Tomb Kings. The main ones I'm planning to make are:
- The poison damage on the Asp Archers will be MR-negates
- The Buried sacreds will become available everywhere
- I'm half-considering making the Asp Archers cap-only - thoughts would be welcome
- The national summons will become much cheapers, especially the anubites and the servants of horus. I'd like it if they were both frequently an important component of TK armies. As it is they're not really worth summoning.
- Anubites will probably need earth gems instead of death gems. There's already far too much to spend the death gems on.

I could implement these now, but Sombre felt it was too late for this game. I just thought these things would be worth bearing in mind balance-wise.

To be honest if there were any chance I could make the changes now I think that would be really good. I could make them directly in your multi-mod so you wouldn't need to recompile it. It seems a shame that one of the few times the TK get some MP time (and in the hands of a good player) it'll be with an outdated version.
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Old September 23rd, 2008, 05:25 PM
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Default Re: Threelake Throwdown (Mod nation game)

llama, the game hasn't started yet, if you still want in we'll certainly be able to fit you in. Changes to Tomb Kings that you make within this week would be okay, too, as long as they're making them stronger, not "more balanced" aka weaker.
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