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September 24th, 2008, 11:12 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: My copy came in the mail!
It's not the time it takes to run the turns that bothers me, but the time it takes to play them.
Maneuver dozens of armies, rescript as necessary, try to figure out which battles were critical and what happened, what can I afford to summon, what gear do I need to forge for it, etc, etc.
You get so bogged down in the minutia, it's hard to remember what the larger plans were. You have to, and I like to, plan at least 4-5 turns ahead, but if it's going to be several days before I see how the plans going and how it needs to change, I've got little to hold my interest. I get to the point of, it's going to take another 10 turns or so to actually finish off the current enemy and I don't want to start another war till then, and lose interest.
MP is different, even when it takes as long, or longer. Since you can negotiate, useful planning can be done even longer term and there is far more reaction to what you do, so you can rarely just go through the motions with one strategy even against a weaker opponent.
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September 24th, 2008, 11:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: My copy came in the mail!
Quote:
Originally Posted by thejeff
It's not the time it takes to run the turns that bothers me, but the time it takes to play them.
Maneuver dozens of armies, rescript as necessary, try to figure out which battles were critical and what happened, what can I afford to summon, what gear do I need to forge for it, etc, etc.
You get so bogged down in the minutia, it's hard to remember what the larger plans were.
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I understand. But for me thats part of the game. Im coming more from the RPG games than from other strategy games. The idea of being "the one god" doesnt role play well if you do it by taking a few provinces. If you cant gain enough area to make administrating it hard then it doesnt feel right to me.
Quote:
MP is different, even when it takes as long, or longer. Since you can negotiate, useful planning can be done even longer term and there is far more reaction to what you do, so you can rarely just go through the motions with one strategy even against a weaker opponent.
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Like I said, the game supports everyone. Some people consider solo play to be just a quick tutorial for mp play. But personally I never found MP play to be much fun. I dont mind really big games with alliances but I dont enjoy cutthroat games. Map and mod work that I do tend to be more toward solo play than mp games.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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