|
|
|
 |

September 26th, 2008, 05:01 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: New nation : Shangri La, Hidden City of the Secret Masters
I'd try dividing the poison damage and the arrow damage into two separate weapons-the arrow might do 3, 5, 7, whatever damage, which in the case of crossbows would be AP, while the poison weapon might only do 1 or 2 or 3 non-AP damage (depending on the bow used--or if you want to be really slick, the type of ammunition), and then add weak poison to the second weapon, but reduce the Precision for that one, so less poison would actually get through. So you'd have your first arrow calculating hits at say 10 Prec., while the poison element would be flying at 6 Prec, and not doing nearly as much damage, none of which would be AP, but when it *did* hit, it would automatically do Weak Poison.
__________________
You've sailed off the edge of the map--here there be badgers!
|

September 26th, 2008, 06:24 AM
|
 |
Corporal
|
|
Join Date: Aug 2008
Location: France
Posts: 90
Thanks: 6
Thanked 17 Times in 6 Posts
|
|
Re: New nation : Shangri La, Hidden City of the Secret Masters
In fact, I was planning to mod the poison as a secondary effect (#50, according to the mod manual), so, if I understand it well, units who are not harmed by the bolt will not get poisoned...
On the other hand, I really think that Chu-Ko-Nu should not be armor-piercing, due to the lack of power of lightweight bolts, which are quite uneffective against heavy armor.
BTW, I've finished modding Gangs Senge (Snow Lions) & Klu (water spirits, similar to hindu Nagas), and finished the sprites of Citipatis ("Lord of the cemetery", demons who have the form of dancing skeletons and punish thieves).
__________________
It's better to be GoRed by a nature mage than gored by a boar...
Last edited by Nounours; September 26th, 2008 at 06:32 AM..
|

September 28th, 2008, 04:55 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: New nation : Shangri La, Hidden City of the Secret Masters
Quote:
Originally Posted by Nounours
In fact, I was planning to mod the poison as a secondary effect (#50, according to the mod manual), so, if I understand it well, units who are not harmed by the bolt will not get poisoned...
|
No. Like I said before, the poison will ignore shields and armour, regardless of whether the arrow does. So long as the arrow lands on the unit the poison will hit, even if the arrow is parried by a shield.
So an Androphag archer is the perfect counter to Ulmish heavy infantry. Which makes no sense.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|