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Old September 26th, 2008, 07:38 AM
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Default Re: Bandar Log - you whipped me with what?!?

Air bless gets obsolete, as soon as you can cast arrow fend. I would use a bless that stays useful until the end of the game. Especially with Kailasa when you are usually fielding all sacred armyes.
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Old September 26th, 2008, 08:25 AM
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Default Re: Bandar Log - you whipped me with what?!?

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Originally Posted by Hadrian_II View Post
Air bless gets obsolete, as soon as you can cast arrow fend. I would use a bless that stays useful until the end of the game. Especially with Kailasa when you are usually fielding all sacred armyes.
But with Kailasa you have more important things to research if you have an air bless
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Old September 26th, 2008, 03:32 PM
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Default Re: Bandar Log - you whipped me with what?!?

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Originally Posted by mighty_scoop View Post
Quote:
Originally Posted by Hadrian_II View Post
Air bless gets obsolete, as soon as you can cast arrow fend. I would use a bless that stays useful until the end of the game. Especially with Kailasa when you are usually fielding all sacred armyes.
But with Kailasa you have more important things to research if you have an air bless

Also, you get the 75% SR (which has more relevance in the late game), and without native access to Air magic at all, it's a bit foolhardy to make an Air spell become a pivotal part of your strategy.
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Old September 26th, 2008, 03:48 PM

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Default Re: Bandar Log - you whipped me with what?!?

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Originally Posted by Hadrian_II View Post
Air bless gets obsolete, as soon as you can cast arrow fend. I would use a bless that stays useful until the end of the game. Especially with Kailasa when you are usually fielding all sacred armyes.
But with Kailasa you have more important things to research if you have an air bless

Also, you get the 75% SR (which has more relevance in the late game), and without native access to Air magic at all, it's a bit foolhardy to make an Air spell become a pivotal part of your strategy.
All of Kail's national commander summons have Air magic, and you'd generally start considering them later in the game. Here the SR is a later game tool anyway, used offensively by protecting from FF; but it is never a bad thing to have at any point... Air is considered by some as the most potent combat magic.
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