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Old September 27th, 2008, 08:37 PM

thejeff thejeff is offline
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Default Re: Underwater Province Defense?

50 gems worth of gear on chaff leaders? I hope you won't need very many.

If you're worried about actual invasion, meet them with armies of your own. With mages & real thugs.

If you're worried about raiders & indy events, have a couple teleporting thugs ready to take them back.

Sure, hire local commander and a handful of troops to patrol since you don't have PD, but there's no need to go overboard.
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Old September 27th, 2008, 08:49 PM
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JimMorrison JimMorrison is offline
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Default Re: Underwater Province Defense?

All I am saying is that the logistics of invasion are vastly different if you cannot do PD at all.

You can perform other, specialized forms of deterrence, but with their high cost, and inability to ever move more than 1 province/turn, they can't provide the same effectiveness as small amounts of PD, as far as forcing someone to commit larger forces to avoid attrition, or to at least commit something of value that they will fear losing.
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Old September 28th, 2008, 04:59 PM
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Default Re: Underwater Province Defense?

Quote:
Originally Posted by JimMorrison View Post
All I am saying is that the logistics of invasion are vastly different if you cannot do PD at all.
I know you can give any nation PD before a game starts using the map editor. I wonder what would happen if you give a land nation a starting water province with PD... maybe nothing, but who knows.
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