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Old September 29th, 2008, 01:00 AM

K K is offline
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Default Re: Thug Commanders

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Originally Posted by Skirmisher View Post
When is a thug a thug? I mean if you put lev 2 construction items on a commander , would that be considered a thug?

I don't seem to be having success sending one or two thugs againsts a larger force.
Thugs are commanders that have a good chance of doing 20-30 kills if tossed into a regular force(and surviving).

SCs are the only things that are supposed to solo larger forces alone, and even then building them is an art that requires Con6 items and the best summons in the game. A good thug really is just supposed to reduce the numbers of friendly casualties as opposed to taking things alone.
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Old September 29th, 2008, 01:26 AM
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JimMorrison JimMorrison is offline
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Default Re: Thug Commanders

Quote:
Originally Posted by K View Post
Quote:
Originally Posted by Skirmisher View Post
When is a thug a thug? I mean if you put lev 2 construction items on a commander , would that be considered a thug?

I don't seem to be having success sending one or two thugs againsts a larger force.
Thugs are commanders that have a good chance of doing 20-30 kills if tossed into a regular force(and surviving).

SCs are the only things that are supposed to solo larger forces alone, and even then building them is an art that requires Con6 items and the best summons in the game. A good thug really is just supposed to reduce the numbers of friendly casualties as opposed to taking things alone.

OR to work in small packs. Some easily amassed units can be brutally effective against smaller or poorly supported forces, with a couple of key items (and possibly a little buffing ability).
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