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View Poll Results: Will Hinnom et al be forbidden in most MP games?
No more MP for Hinnom 20 76.92%
No more MP for Gath 8 30.77%
No more MP for Ashdod 9 34.62%
Multiple Choice Poll. Voters: 26. You may not vote on this poll

 
 
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  #11  
Old October 1st, 2008, 01:11 PM

Zeldor Zeldor is offline
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Default Re: No more MP for Hinnom?

Kristoffer O:

I think there are some issues with overall nation balance. Most of them are about early and mid game [before you can diversify and get big enough gem income to do almost what you want]. My biggest concerns are about:
- sacred nations [they just own, and you can always put cheap Shroud on whatever you summon later], getting a good bless is just too cheap [and some blesses are useless]
- recruitable SCs/thugs [other nations first need to get research to summon them and then pay at least 10-30 gems just to get a chassis], Niefel Jarls can even beat a big part of summonable SCs and cost well, only gold [Hinnom SCs are powerful too]
- tramplers [many nations have almost no ways of protecting against them and get nothing in exchange]

There are simply some nations that base their survival on luck or diplomacy. And they should have normal chances of getting through [even if they are weaker in that stage]. I don't like paying 150 points for awake SC only because I will be dead within 15 turns if I don't. If someone wants to pay 150 points for faster expansion it is his right, but that should be a choice. But I don't know if I can expect major changes like that before Dom4 [even QM's CBM does not try to work on that].
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