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October 1st, 2008, 09:00 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: MoV usage
It's not so much that everyone's going to run out and use MoVs, for me, as it is the possibility of equipping a winged, sacred, cheap, non-capital assassin on a nation, someday, to take advantage of this sort of thing.
I admit it's a stretch, but just sitting here thinking about it, I've already got another nation idea:
Say if you had a nation of pure demons, with lots of Fire and Blood, some Earth, maybe minor Astral and Death, and good forging, but weak troops. You could call it "Dis: The Forges of Hell". And it would basically be a Nation with strong PD but weak troops and no starting army (Imps, Soulless as recruits, Capital-only Devils, maybe a few others, with a collection of interesting, but not overpowered Commanders, all expensive), set up to do diplomacy in MP (it can easily forge the various infernal items, like Lifelong Protection and Hellsword, and then trade them to other Nations, which it needs to do, because it's gem-poor, and very weak-but very useful as an ally-in the Early Game). Eventually it would get really powerful summons, but it would take longer to get them than other Nations.
So sometimes the ideas have their usefulness in just leading to other ideas.
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You've sailed off the edge of the map--here there be badgers!
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October 1st, 2008, 09:46 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: MoV usage
Quote:
Originally Posted by HoneyBadger
Say if you had a nation of pure demons, with lots of Fire and Blood, some Earth, maybe minor Astral and Death, and good forging, but weak troops. You could call it "Dis: The Forges of Hell". And it would basically be a Nation with strong PD but weak troops and no starting army (Imps, Soulless as recruits, Capital-only Devils, maybe a few others, with a collection of interesting, but not overpowered Commanders, all expensive), set up to do diplomacy in MP (it can easily forge the various infernal items, like Lifelong Protection and Hellsword, and then trade them to other Nations, which it needs to do, because it's gem-poor, and very weak-but very useful as an ally-in the Early Game). Eventually it would get really powerful summons, but it would take longer to get them than other Nations.
So sometimes the ideas have their usefulness in just leading to other ideas.
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I like that concept. Though with a weak army, I am not sure about the designation of "gem-poor". I think if they are intended to use forging as diplomatic fodder, it would give them a better niche if they were in fact the best forging nation out of the gate - with a unit that had a forge bonus, and randoms that could potentially give 2 in anything but Nature (seems wrong  ). And then supplement that forging/searing ability with a fairly varied capital gem income. BUT, make them be fairly poor researchers. They're doers, not thinkers - but they won't get too far without doing a LOT of thinking, to get to their top end summons (which could be scattered among a few different schools of magic).
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