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View Poll Results: Will Hinnom et al be forbidden in most MP games?
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No more MP for Hinnom
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20 |
76.92% |
No more MP for Gath
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8 |
30.77% |
No more MP for Ashdod
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9 |
34.62% |
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October 1st, 2008, 11:03 PM
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General
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Posts: 3,445
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Re: No more MP for Hinnom?
I don't agree that Niefelheim is uber-powerful. Very powerful, yes, but they lack any PD, they're not an early rush Nation, and they have no real national Summons. They can become quite powerful, if you know what you're doing with them, and aren't opposed effectively, but they're not that easy to learn, and they're almost always used in exactly the same way. They're a middle game nation that's relatively weak in both the Early game and the Late game.
They should probably get some Gluttony (Starvation really isn't a threat for them in their current state, if you plan for it), and their Gygjas and Skratti might eat a little Population, but they could also stand to have some more heroes and a few decent National Summons.
There's a *ton* of mythological elements that could be directly added from Norse literature to Niefelheim to make them more interesting. The biggest problems with Niefelheim are that it's generally a 1 trick pony with a very powerful trick, and that they haven't been updated in quite a long time. I could stand some minor nerfing, to keep them more in line with newer nations, but I want more diversity and interest out of them, too, especially since they're the defacto "flagship" nation of Dominions.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 2nd, 2008, 02:38 AM
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BANNED USER
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Re: No more MP for Hinnom?
Quote:
Originally Posted by HoneyBadger
I don't agree that Niefelheim is uber-powerful .... they're not an early rush Nation
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Yes they are.
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October 2nd, 2008, 10:32 AM
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Sergeant
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Join Date: Oct 2006
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Re: No more MP for Hinnom?
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by HoneyBadger
I don't agree that Niefelheim is uber-powerful .... they're not an early rush Nation
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Yes they are.
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I agree with Sombre here. But I also agree with Honey in that they are not that strong at the end game, and hence I don't think they really require a major over-haul.
I hate "nerfing" anything as a general philosophy unless it is ridiculously out of whack--though I understand sometimes that that is the only practicable and convenient solution.
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October 2nd, 2008, 12:17 PM
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General
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Location: Tel Aviv, Israel
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Re: No more MP for Hinnom?
I'm sorry but I really don't like the way the pole is presented. As was mentioned earlier in this thread the pole doesn't give any choice. I for one would have like to vote, "no, don't ban Hinnom".
Yes, its strong, very strong, but so long as MPers are aware of that you can bet Hinnom will usually get its neighbors to ally against it.
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October 2nd, 2008, 03:03 PM
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Sergeant
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Re: No more MP for Hinnom?
Quote:
Originally Posted by WraithLord
I'm sorry but I really don't like the way the pole is presented. As was mentioned earlier in this thread the pole doesn't give any choice. I for one would have like to vote, "no, don't ban Hinnom".
Yes, its strong, very strong, but so long as MPers are aware of that you can bet Hinnom will usually get its neighbors to ally against it.
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"Pole"? Which "way" would you prefer a "pole" to be "presented"?
Freudian? 
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October 2nd, 2008, 10:09 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: No more MP for Hinnom?
Quote:
Originally Posted by HoneyBadger
I don't agree that Niefelheim is uber-powerful. Very powerful, yes, but they lack any PD, they're not an early rush Nation, and they have no real national Summons. They can become quite powerful, if you know what you're doing with them, and aren't opposed effectively, but they're not that easy to learn, and they're almost always used in exactly the same way. They're a middle game nation that's relatively weak in both the Early game and the Late game.
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say what???
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