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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 3rd, 2008, 04:15 PM

Aezeal Aezeal is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

hmmm you are right but it's not how I'd start to balance the mod myself..
I mean it's not like he's likely to put in weaknesses to offset this advantage.. (most modders seem to overpower their own and thus favorite nations a bit, Ulm hardly ever is the balancing standard usually new nations can take on the strongest nations in their age 1-1 )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old October 4th, 2008, 06:35 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: Turanic Tribes- Children of the She-Wolf Status

I'm making a few cavalry units similar to TC but yes, they will be more expensive. However I am thinking of a one shot cavalry unit that will leave after one battle for real cheap. Do you think it would be ok? I am thinking of editing a light cavalry (25 gold, 4 resource unit with javelins), adding a net(for capturing prisoners etc), a spear and making it one shot with pillage bonus.

Right now I have a trial account in world of warcraft though, I am enjoying it. It has been a while since I played a easy and less complicated game.
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