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Old May 22nd, 2002, 07:59 PM
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Default Re: B5 style Jump Gates

Yes! The lucky trait would possibly allow your WPs to stay open longer.

Not sure about the ability of change bad events...doubt you can add that to a component, since it only appears on facilities, I think.

But you wouldn't need it. The opposite could be done. Have a facility that decreases the chance of bad events, and this could stabilize the WPs for a time.

The only problem with this mod is that it could never be used with the AI. As I assume more WPs will close every turn than open, if any open at all, most systems will lose all of their WPs after a while, and to travel anywhere will take a "jump drive."
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