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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 10th, 2008, 08:09 AM
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Default Re: New Nation: Dreamers

Thanks for atleast giving it some consideration.

I think you'd find that people in general would appreciate and use your mods more often, if they got a look at them first.

It's just the way people seem to work.
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Old October 13th, 2008, 10:29 AM
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Default Re: New Nation: Dreamers

"Dreamer" can now turn into "Astral Self":

"The Astral Self of Tetsu Dreamer is extremely vulnerable to damage as the connection to the body is tenuous and can be easily severed. The Astral Self is short lived and is unable to use magic. Those disadvantages are offset by the ability of the Astral Self to change reality in its vicinity to a greater degree. The Astral Self is able to move through dreams like dream beings. The Astral Self is lucky in battle and melts city walls during a siege. In a province it is able to prevent evil tidings and sends pleasant dreams to its inhabitants. The Astral Self can never return to its body."
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Old October 14th, 2008, 01:42 AM
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Default Re: New Nation: Dreamers

Version 0.03

Added a spell "Dream of Holy Creation":

"The caster summons an Arcane Artificer. Artificers are servants of the Lord of Dreams. They create magical weapons and armor for the defenders of the barrier - the Wardens. Like their master, they move through mortal dreams. The Artificer's knowledge of the astral arcana is unequaled."
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Old October 18th, 2008, 07:56 AM
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Default Re: New Nation: Dreamers

Did anyone test the mod? Any thoughts?
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