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Old October 10th, 2008, 01:21 PM
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Edratman Edratman is offline
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Default Re: Cheap Tactics

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Originally Posted by fungalreason View Post
Faced with an incredibly strong independent province that would take a large army to defeat?

Send in a scout set to retreat to see how many commanders & what type there are. Then equip a few assassins capable of taking them out (Indy commanders won't have guards). After you've killed all the leaders, the scout can take the province alone since the remaining army will rout when the battle begins.
Personally I hate to waste castle turns making scouts or assassins. I try to use each castle turn to make the best commander unit I can, or need. Indy assasins would do, but they are quite rare. By the time I am at the point where I can think about building assassins, indies do not pose much opposition.

Then I'll try to get mages or maybe even a weak pretender chassis with the assassins. Assassins die a little too easily to waste on idies. Also strong indies also have strong leaders making assassinations at best a 50% proposition.

Now units with seduce are a whole other issue.
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Old October 10th, 2008, 02:22 PM
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Default Re: Cheap Tactics

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Originally Posted by Edratman View Post
Then I'll try to get mages or maybe even a weak pretender chassis with the assassins. Assassins die a little too easily to waste on idies. Also strong indies also have strong leaders making assassinations at best a 50% proposition.
That depends on the assassin. Abysia has some mighty-fine assassins....
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