.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old October 10th, 2008, 08:07 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Preponderance - Big Team Game! [join now!]

Quote:
Originally Posted by archaeolept View Post
hmmm an interesting idea... I'd prefer some sort of bid system for nations though

also, as I've barely played Dom III, I count as a noob
the bid system might be best. if someone else is trying to assign the values of each nation, it becomes rather contrived because no one can actually envision all possible contextualities, and it is quite easy to read through the list and see what nations are undervalued if only because they pair phenomenally well some other nation.

the single place were there actually is a 'wisdom of the masses' is in bids and betting. we are calculating risk taking animals.

on the downside, teams with players experienced with many nations would have a strong advantage, because they would be in a position to make the most accurate bids.

We would have to have two rounds of bidding: one for the first nation and another for the second. I like this idea better than coming up with three pairs too, because then teams really feel in more control of what they get. An adjudicator having to pour through 12 teams with three pairs each would have to make subjective calls, and the way the teams and nations coalesced could be questioned; no matter how even handed the adjudicator.

if there is a tie during a round, the tied teams can be asked if they wish to up their bid. the highest bidder wins. if there are still ties after a second round, teams are asked again. if during any of the tie breaker rounds all teams decline increasing their bid, then that nation is randomly assigned to one of those teams at whatever their most recent bid was.

this also guarantees the points work out perfect. with assigned values it may prove impossible to give each team a 10-value setup.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.