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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old October 14th, 2008, 08:20 PM

Zeldor Zeldor is offline
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

The discussion about resources is as old as dominions. There is no way to get a good value, ever. There are many ideas to improve productivity, but rather none of them will appear before Dom4. I think that nations that will take Sloth3 now would have it with resources on 100 too. And nations that decide to take Productivity will get a nice boost and will be able to field really many troops, especially with CBM [it reduces mostly gold cost for high res units from what I remember].

Overall goals of setting was to make game more dynamic. Big armies, many magic sites, a lot of bloodshed. And even with gold at 150 you will find there isn't so much of it. I had 2 games on that map with standard gold settings and even then it would've been better with 125-150 gold setting. But plains will generate a lot of gold.

And when we are on that subject - I am still working on the map, I will probably redo most of .map file as editor will probably change prov numbers [I have to redo some borders, maybe add few provs]. Plan is to add 8 towns on plains [around 20k pop], all with special recruitables [4 of them will be Sages]. On the central island there will be Throne of the World, Ancient Forge and 2 more sites [one of the with cool indies, maybe even Lore Masters]. Also that pretender chassis put over there spawns a lot of Soldiers of the West [or East?], so expect 500-1000 troops there if it stays unconquered for longer time.
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Old October 14th, 2008, 11:31 PM

namad namad is offline
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Default Re: Preponderance - Big Team Game! [join now! - 7 spots left]

instead of increasing gold and resources to 150% why not just take 50% of all the provinces in the game evenly distributed and slice them in half to create two similar provinces? or some such... achieving the same effect of increased resources while retaining omnirizon's ecosystematicism
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