Re: New Nation: Dragons, Magic Incarnate now with preview
			 
             
			
		
		
		
		hmmm after those last changes we've been talkign about have been put in I still have a pretty hard time seeing this as a weak nation. I also gave ALL dragons a magic boost to show the magic in their blood (I did lower magic paths accordingly though so they don't start as more powerfull mages). That does mean the prophets are H4 now and the stargazers H2. 
 
I didn't want that to happen, I specifically used boost 51 and 52 just to boost elemental and sorcery thinking holy magic wouldn't be in it.. I think I'll mod it out again before I release the update to yo all. 
 
Some more last moment changes I need to put in 
I've noticed and am changing: 
the graph for the stargazer had a shadow that wasn't good 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 |