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				October 21st, 2008, 08:41 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Idle mage time 
 
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					Originally Posted by licker  Sounds overpowered honestly.
 Maybe make it cost 10 gems to make 11, but even there is still is ultimately overpowered.
 
 Now if you sacrificed the mage for a gem or two it might be balanced.
 |  If it's too powerful make it a percentage chance.
 
What I was looking at was once your research is done you have a lot of mages that are nearly useless, I was looking at something for them to do. |  
	
		
	
	
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				October 21st, 2008, 08:57 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Idle mage time 
 You can use them in battle, you know. |  
	
		
	
	
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				October 21st, 2008, 09:54 PM
			
			
			
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 Captain |  | 
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				 Re: Idle mage time 
 Hell once your research is done you should have gems falling out your *** anyway. |  
	
		
	
	
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				October 21st, 2008, 09:55 PM
			
			
			
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				 Re: Idle mage time 
 Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				October 21st, 2008, 10:02 PM
			
			
			
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				 Re: Idle mage time 
 There's a bit of that in CB1.3 right now.  And some pretenders that used to get one or two get more.  Here's the gods that were changed:
 Mother of Rivers
 Monolith
 Oracle
 Fountain of Blood
 Lord of Rebirth
 Son of the Sun
 Lord of Plenty
 Mother of Lions
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				October 21st, 2008, 10:21 PM
			
			
			
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				 Re: Idle mage time 
 Do any get death-gems? I always seem to run short on those. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				October 21st, 2008, 10:32 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Idle mage time 
 In CBM, Lord of Rebirth gets death gem. Also the famous artifact The Sickle Whose Corp is Pain can reliably produce 10-30 death gems per turn if you use it right. |  
	
		
	
	
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				October 21st, 2008, 10:33 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Idle mage time 
 It always seems to me that death sites are the easiest to find. It's just that death summons and spells are so good that there is a lot of use for them! And the global Well of Misery, while prolific, is the hardest to achieve.
 I really like the gem balance as is, any significant change would upset the game.
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				October 22nd, 2008, 12:51 AM
			
			
			
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				 Re: Idle mage time 
 
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					Originally Posted by HoneyBadger  Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something. |  I made one death-gem-making pretender a while ago.
http://forum.shrapnelgames.com/showt...light=amethist |  
	
		
	
	
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				October 22nd, 2008, 08:54 AM
			
			
			
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				 Re: Idle mage time 
 
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					Originally Posted by Adept  You guys know Dominions is largely inspired by Ars Magica right? |  No, I don't "know" that; in fact, this is the first time I've ever heard the two games mentioned together.
 
Ars Magica is obscure enough that I wouldn't be surprised if nobody at Illwinter has ever heard of it.
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