the spell that sends dream devils just makes enemy units randomly try to assasinate enemy commanders. I didnt think it was too successful overall, through I guess it can hurt.
Earth attack is really the only effective way, if your opponent has any kind of Astral mages to preclude mindhunt.
Looming hell allows body guards to attack mages - works ok.. only in situations when you have assassins in the square (to make him use bodyguards) or perhaps when you have autosummoning troops.
Leprosy works... ok. So do Disease demons.
Whirlwind and Monkey attack don't work except IF the mage is in a coastal hex and IF the water is between you and him - you can pick him up and drop him in the water.
Which may or may not kill him.
Earth attack is really the only effective way, if your opponent has any kind of Astral mages to preclude mindhunt.
Looming hell allows body guards to attack mages - works ok.. only in situations when you have assassins in the square (to make him use bodyguards) or perhaps when you have autosummoning troops.
Or if he's using bodyguards to protect against Earth Attack or other assassin spells
Quote:
Originally Posted by chrispedersen
Whirlwind and Monkey attack don't work except IF the mage is in a coastal hex and IF the water is between you and him - you can pick him up and drop him in the water.
Which may or may not kill him.
Except that flying monkeys don't ever attack mages (according to the spell description). I hadn't thought of Whirlwind, though.
the spell that sends dream devils just makes enemy units randomly try to assasinate enemy commanders. I didnt think it was too successful overall, through I guess it can hurt.
It's pretty bad, and only works on enemy commanders in your domininon.
If you have a very long lived nation, or mages with recuperation (pangaea, I'm looking at you), or gift of health (or a combination of the above) (Cough Pangaea Cough), burden of time is a devestatingly powerful spell to cast against most other nations, as many mages have old age.
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