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Old July 1st, 2002, 07:58 PM
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Default Re: Game Idea--Capitals

5) only racial ability I am disallowing is the ancient trait. All others seem fine to me, and won't really unbalance the game, as none of them give advantages to troops, as far as I know.

Organic troops armed with Electric Discharges can be built nearly twice as fast as normal troops.
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Old July 2nd, 2002, 12:57 AM
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Default Re: Game Idea--Capitals

Tested (not that I don't believe you), and I see your point:

Small troop:
(cockpit + 3 electric discharges)--100 build in 4 turns

(cockpit + 3 ground cannons)--100 build in 7 turns.

*Damn organics (one of my beefs is that the stock game is so mineral heavy

Well, as we really don't have enough players yet, I will put this on the back burner, and when or if we ever get enough to start, I bring it up and see what everyone thinks.
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Old July 4th, 2002, 03:44 AM

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Default Re: Game Idea--Capitals

i have sent my empire...
waiting for other players...
please come on...
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Old July 16th, 2002, 06:21 AM
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Default Re: Game Idea--Capitals

Alright folks!

I've been laying low for a while. Just experiencing some general life burnout, but I am glad to see that I've got four for the capital game.

This is basically the Last chance for any remaining stragglers. Come on in.

I'll be uploading my empire within the next 24 hours, and after that, we can start. I'd really really like five players (or more), as I think we have little choice but to make it a 3 capital to win game, and I would like to keep the game from turning into a one man show as the big cheese hunts down his third capital.

You've got a day or two to decide.
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Old July 17th, 2002, 03:16 PM
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Default Re: Game Idea--Capitals

Yea! Five people.

I am uploading my empire tonight.

I think 5 starting planets & medium galaxy?

Three capitals to win...
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