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Old October 26th, 2008, 02:12 PM

Sombre Sombre is offline
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Default Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW

I could, but it's a pretty major feature of the race, the fact they can't research worth a damn.

This is going to come up with dwarfs as well, because they don't even use magic in Warhammer. The idea is that since Ogres will really only want to research blood and construction, the research malus isn't such a crippling problem,.. I guess the same could be somewhat true of dwarfs,... well I'll think of something clever.

I'm definitely giving Ogres a hero with some nice magic - an Ogre Mage trained in the courts of Cathay after his intellect was dramatically enhanced through their advanced eastern alchemy.

In terms of magical diversity, they have the heliophagii I guess, along with whatever their pretender can summon. With the extra minor paths on slaughtermasters they should have a little more chance of branching also.

They pose a tricky problem. I'll implement the changes I've thought up and see how they play with those. The graphic for the abominations is going to have to be something special though.
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