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				October 28th, 2008, 04:13 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Ooh, ooh, new info on patch page! 
 Sorry if that was unclear. That was in reference to Epaminondas. 
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		| I don't play MPs, but WHY IN THE WORLD DO PEOPLE USE THE FACT THAT CERTAIN NATION HAS DONE BADLY OR WELL IN A SINGLE MP GAME AS PROOF THAT THEY EITHER SUCK OR ARE OVER-POWERED? |  It does tend to be hard for solo players to see the reasons behind such strong opinions based on how a nation does in a few mp games. |  
	
		
	
	
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				October 28th, 2008, 04:15 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 I think the event on the Blood Fountain was just that it was already in the game, but was not working correctly. So it was fixed. |  
	
		
	
	
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				October 28th, 2008, 06:41 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 And give them AOE 1 or 3. It is flame thrower after all. |  
	
		
	
	
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				October 28th, 2008, 06:45 PM
			
			
			
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			|  | Lieutenant Colonel |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 I think it's a more like a fire dart actually    (not that I say that Yomi shouldn't deserve some boost at some point    ) |  
	
		
	
	
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				October 28th, 2008, 09:26 PM
			
			
			
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 General |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 Yes, Ashdod needs a nerf too, but I think the devs know this. They are just looking for more info on how over-powered Ashdod is. Your post should help.
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				October 29th, 2008, 02:47 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
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				 Re: Ooh, ooh, new info on patch page! 
 
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					Originally Posted by Lingchih  Yes, Ashdod needs a nerf too, but I think the devs know this. They are just looking for more info on how over-powered Ashdod is. Your post should help.
 thanks
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I don't know if I'm advocating for a nerf or not. Part of the fun of strategy games is identifying the "best" strategies and getting to exploit them: in this case it was pretty obvious that a good bless benefits Ashdod way more than an SC pretender because they already have recruitable SCs, and almost everything else follows from there. I might just be advocating that if you play with Ashdod, you will need to create custom "Super Impossible" AIs to play against (give them lots of extra gems, research bonus, etc.) in order to make it fun. "Nerfing," to me, is more about MP and I don't have any data on how Ashdod plays in MP. I suspect they're going to be gold-hungry, and will have a little bit of trouble getting early research started because Adonim take a couple of turns to recruit until you get Resources up (thus preventing you from recruiting *two* mages). The single-Adon expansion parties are also a little brittle and perhaps susceptible to ambush. Somehow, people manage to stave off Niefelheim, and with no cold aura I expect an Ashdod rush to be less frightening than Niefelheim but perhaps on par with Lanka or Helheim.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				October 28th, 2008, 11:59 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 They are fire based, so anything immune to fire won't be affected. Fire drake has this ability for ages, and no one thinks too highly of it. |  
	
		
	
	
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				October 29th, 2008, 12:18 AM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 That's because fire drakes cost a lot of gems, and losing that many gems isn't fun.  But I think they're underrated, personally.  Look at it this way, what if all Aka-oni could cast the fireball spell, for no fatigue, 3 times in every battle.  Would that be fair?
 Personally I would favor the precision boost.  They would be pretty worthwhile with a bit better precision without being 25 gold mini-mages with limited immortality.
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				October 29th, 2008, 02:50 PM
			
			
			
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				 Re: Ooh, ooh, new info on patch page! 
 
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					Originally Posted by rdonj  Personally I would favor the precision boost.  They would be pretty worthwhile with a bit better precision without being 25 gold mini-mages with limited immortality. |  Recruitable anywhere, at that. I think Yomi could use a boost but making Throw Flames AoE would be huge. I should probably do it for the AI in my games, though, just for fun and flavor.    I already gave them furs to boost their Prot to 10 (and Encumbrance to 5). 
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				October 29th, 2008, 03:11 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Ooh, ooh, new info on patch page! 
 
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					Originally Posted by MaxWilson  
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					Originally Posted by rdonj  Personally I would favor the precision boost.  They would be pretty worthwhile with a bit better precision without being 25 gold mini-mages with limited immortality. |  Recruitable anywhere, at that. I think Yomi could use a boost but making Throw Flames AoE would be huge. I should probably do it for the AI in my games, though, just for fun and flavor.    I already gave them furs to boost their Prot to 10 (and Encumbrance to 5). 
 
-Max |  
IIRC they are already AoE.  I was just advocating making the AoE larger.  This is one of the reasons that I think Yomi is advocated to be played wrong.  Even so, yomi still has mage path problems.  Aka... switch yomi's national mage to a2, or give them a demonic precision spell equivalent to windguide.. and you'd see a quantum improvement. |  
	
		
	
	
	
	
	
	
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