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October 27th, 2008, 06:10 PM
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Lieutenant Colonel
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Re: Ooh, ooh, new info on patch page!
Hinnom popeaters now give some unrest, that's great  now people don't jump happily into their open mouths anymore 
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October 27th, 2008, 09:17 PM
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First Lieutenant
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Tifone
Hinnom popeaters now give some unrest, that's great  now people don't jump happily into their open mouths anymore 
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But the solution is still the same: find a tiny province and put them there so that a crap province dies instead of a good one.
But, now they are even better at raiding since they do more damage when they can't hold province, giving then the ability to create unrest so that when people take those provinces back they get less income.
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October 27th, 2008, 09:22 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Ooh, ooh, new info on patch page!
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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October 27th, 2008, 09:33 PM
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Lieutenant General
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Re: Ooh, ooh, new info on patch page!
Hmm I think it will get them back in the range of regular powerfull nations though. After the changes I really doubt wether they are that much more powerfull than say Lanka or Niefelheim
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October 27th, 2008, 10:43 PM
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Shrapnel Fanatic
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Re: Ooh, ooh, new info on patch page!
It would seem to fix Hinnom quite abit as far as solo play. It took care of most of the things that the AI was able to use effectively.
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October 28th, 2008, 04:04 AM
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BANNED USER
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Re: Ooh, ooh, new info on patch page!
I don't think people had actually agreed that Hinnom was any good at all as an AI nation. I think the unrest causing is going to seriously weaken them as an AI nation now, anyway. Expect their cap income to drop real quick.
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October 28th, 2008, 04:27 AM
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Lieutenant Colonel
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Re: Ooh, ooh, new info on patch page!
K,
maybe, but now to use them efficently you need even more micromanagement and you lose more gold while you move them. It helps I think. 
Last edited by Tifone; October 28th, 2008 at 04:37 AM..
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October 28th, 2008, 04:35 AM
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General
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Re: Ooh, ooh, new info on patch page!
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
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October 28th, 2008, 04:44 AM
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General
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Re: Ooh, ooh, new info on patch page!
They are immune to most of remotes [like other giants].
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October 28th, 2008, 04:46 AM
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Captain
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by HoneyBadger
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
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Which one?
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