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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 27th, 2008, 10:09 PM

Loren Loren is offline
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Default Re: Gem Valley - a SP MA mod

I'm trying this out and it seems quite powerful. I didn't find expansion all that slow, with every merc offered I was taking 1/round and then added another fortress from which I built other forces. When the dust cleared I was in the middle of the pack on size.

Some questions:

1) The gem units have movement yet can't be moved other than by teleportation (or possibly the gate stone but I haven't tried that--it's in the hands of a raider.) This lack of movement is annoying as it means a ton of commanders in the capital. Is this deliberate or a bug?

2) Something is very strange with my upkeep. At this point most of my army consists of summons--mostly GORed Seraphs and Abominations. In recruitables I have only about 40 gem mines and a few odds and ends (most of which is captured enemies.) I've got about 180 gem mines and the seraphs, abominations and a bunch of royalty. How am I spending 20k on upkeep? I don't see even 2k worth!

3) What are the differences between the gem mines?
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