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Old October 29th, 2008, 01:58 PM
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Edratman Edratman is offline
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Default Re: Gem Valley - a SP MA mod

Yes they are. I have never amassed that many mines myself in 15 to 20 games. I'm usually recruiting mages to lead the cheap demon hordes for expansion and to summon what I consider the primary army, the Giant dwarves. I guess I am kind of a rut player.

Now I know why they have a lot of people as play testers.

I guess I'll have to tone down the prophet ability.
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Old October 29th, 2008, 10:27 PM

Loren Loren is offline
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Default Re: Gem Valley - a SP MA mod

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Originally Posted by Edratman View Post
Yes they are. I have never amassed that many mines myself in 15 to 20 games. I'm usually recruiting mages to lead the cheap demon hordes for expansion and to summon what I consider the primary army, the Giant dwarves. I guess I am kind of a rut player.

Now I know why they have a lot of people as play testers.

I guess I'll have to tone down the prophet ability.
I just tried another game. I went against Mighty AI's. The *ONLY* commanders I recruited was gem mines. For most of the first year I also recruited as many speed demons as I had resources for. It didn't take long before I could summon Wraith Lords, I used them for the rest of my expansion--the gem mines were pushing my dominion out fast enough that I was always in friendly dominion so it didn't matter if they died.

When I bumped into my neighbor I put very heavy PD into the border and pretty soon I had my entire border at PD 125. I put wizard's towers on all the spots that would produce maximum resources and kept recruiting gem mines.

Once the expansion was over I started putting some mines on abomination summoning although it never really mattered as I never went to war--one AI did attack but he couldn't get through the PD, I never actually did anything. Research was entirely done in the fall of year 5.

I was at only dominion 4 but got two dominion kills and my dominion was continuing to expand, the outcome was obvious. My only temples were where I needed them for recruitment.

I'm going to try it again against Impossible AI's.
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Old October 30th, 2008, 12:46 AM

Loren Loren is offline
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Default Re: Gem Valley - a SP MA mod

Followup: Game against impossible AI's.

This time I played it slightly differently, I didn't build any fortresses, although I did capture some. Dominion 10. Strangely enough for a magic nation, Drain 3. That destroys the research from fountains but hardly puts a dent in what mines turn out. Until I was facing the final AI I never had more than 30PD on the borders--I was simply expanding too fast to afford any more than that.

Again, nothing forged, no globals.

Again, I went for summons and used wraith lords to conquer lands once I had them. Once I was at abominations I went for astral fountains and soon I had 8 mines turning out a steady stream of them. At the end I had an astral income of 2000/turn.

Again, I never went to war but the AI did. I did launch one remote attack--a huge army was going for the same unowned castle I was seiging and I dropped 8 flames from the sky on it.

Dominion kills in : 2, 3, 4, 4, 5 and the start of 7. The other AI's were eliminated by each other. I completed research in summer of 6. I didn't actually play the game past the start of year 6, I was simply hitting end turn. With more careful play and actually attacking I think I could have won this early in 6. Had that last AI not been Ashod I think I could have won it in late 5.


This mod is *WAY* too powerful. The only way I've ever won against impossibles before is with LA Ermor.
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