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Old October 30th, 2008, 01:30 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate now with preview

Let me first clarify that all suggestions are very much apreciated and wanted.
I actually was thinking you meant the dragon summons where to expensive (when you where talking about the 45 gems ones in compared to the "best summon) I agree they are pretty powerfull and might need to be more expensive..
I can't really check the game so I don't know which recruitable dragon has which research score so I'll have to get back on that unless you can tell me more about it. I would also like to mention the fact someone else told me a page back that their research is slow to get of the ground and that it's also been said that the nation would be to weak for MP.

The idea IS to make a MP balanced nation though (I'd love them to be between the 3th strongest nation from the top and the bottom) yes they are dragon and should be very strong, but most of them die before they are old so you are using mostly younger and weaker ones (as in my explanation) the real powerhouses are the summons as you have seen.

The whole idea of dragon is to have a nation with lots of thuggish/sc chassis and all flying, older ones resistances and fear etc etc. If the vie dragon is too powerfull I might need to tone his magic down a bit (but 7 combined magic isn't that rare is it, no randoms to increase his usefull ness etc.. ps I also think you forgot his best attribute I think he also has a sort of vineshield effect at least that was the intention though I've not played with this one yet.) Also most of the summons are not summonable out of the box for the mages so that makes them harder to reach and thus an investment is needed to get them.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old October 30th, 2008, 08:42 AM
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Stavis_L Stavis_L is offline
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Default Re: New Nation: Dragons, Magic Incarnate now with preview

Quote:
Originally Posted by konming View Post
And the most expensive summon is 45 gems, which single summon is above 45?
Look at the Hinnom/Ashdod/Gath national summon series for some expensive (but uber) summons.

Not sure what the angelic summons that Marignon gets cost.

Keep in mind, however, that straight gem cost alone isn't the only factor; the opportunity cost to acquire/hoard those gems and provide a suitable caster must be factored in as well.

Quote:
Originally Posted by Aezeal View Post
If the vie dragon is too powerfull I might need to tone his magic down a bit (but 7 combined magic isn't that rare is it, no randoms to increase his usefull ness etc..
Well, having some magical diversity might help in some regards, but low level diversity in nature is especially common (available via *tons* of independent shamans, enchantresses, witches, etc.) However, a high single path nature score (or any path, really) is extremely uncommon, and immediately opens up lots of rituals that normally require either the pretender, lots of bootstrapping, or empowerment.

I haven't really looked at your mod to see what the casting path requirements to get this summon are, however; for instance, if it already costs 5 nature to summon this guy, some of the above is kind of moot (just have the summoner cast the ritual, etc.)

WRT summonable dragon supercombatants, might want to compare costs vs. the Tarrasque and Iron Dragon (possibly w/GOR cost factored in) and then increase from there because of additional features.

BTW, cool sprites Aezeal :-)
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