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  #1  
Old October 30th, 2008, 11:10 AM
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Mobhack Mobhack is offline
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Default Re: Air Strikes

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Originally Posted by RERomine View Post
Has there ever been any consideration on making aircraft available for air superiority missions? Off board artillery can be used for counter battery fire, so why couldn't planes be used for air superiority missions?

The reason this came up is, as I mentioned when I started the thread, I pretty much stick to spotters and transports. In a recent battle, I had three spotters and the AI had two Hurricanes. The Hurricanes shouldn't had any trouble with three unarmed spotter planes. In reality, it's unlikely the Hurricanes would have ignored the spotters, especially after the Hurricanes dropped their bombs. Pilots live for an easy kill. Even if the Hurricanes couldn't get a kill out of it, they likely would have interfered with the spotting missions and then return back for their own ground attack missions. Just a thought.
No.

All air superiority is decided by the air force ratios, which determine the number of flights of attack etc planes that have got through any fighter furballs. The attack planes are soley interested in the attack mission, not hunting spotters that are currently off map (helos can be on map).

The original SP games only allow the one side to have air power, so if you had air you knew you had no need to buy any flak. We allow a few to the one who has less air superiority sometimes, so both sides need some AAA or at least to consider buying it.

This is an army tactical game - what your Air Farce is up to is not under your influence. It's nowhere near your pay grade.

Cheers
Andy
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Old October 30th, 2008, 12:47 PM

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Default Re: Air Strikes

I did try some air strikes in my current battle and my pilots need to work on their target identification skills still. They didn't hit any of my units, but when I call them in on "tanks in the open", I don't want them to attack a mortar! The artillery strike on the mortar was already on the clock. Guess I can cancel the artillery now
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Old October 30th, 2008, 04:25 PM
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Default Re: Air Strikes

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Originally Posted by RERomine View Post
I did try some air strikes in my current battle and my pilots need to work on their target identification skills still. They didn't hit any of my units, but when I call them in on "tanks in the open", I don't want them to attack a mortar! The artillery strike on the mortar was already on the clock. Guess I can cancel the artillery now
Hey, an airstrike on arty assets is good, I will target arty on board with airstrikes, if I figure out where they are. With the AI it may move its assets as a result. Human Commanders almost always will shift his arty park if he figures you know where it is. A gun moving is not firing, and maybe you'll luck in and hit an ammo depot, even better yet a depot loading ammo!!!

SPA's and Towed Pieces are easier to affect than tanks.

IMHO, Bob out
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Old October 30th, 2008, 04:57 PM

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Default Re: Air Strikes

Wouldn't have bothered me as much if I didn't have four tubes of 15cm getting ready to come down on the mortar the next turn. At least one of my ME110s hit the tanks and took one out. The targets were Valentine IIIs. Have to get pretty close with PzKw IIIh tanks to take them out and I didn't figure the artillery would hurt them much.
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