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Old October 30th, 2008, 12:47 PM

RERomine RERomine is offline
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Default Re: Air Strikes

I did try some air strikes in my current battle and my pilots need to work on their target identification skills still. They didn't hit any of my units, but when I call them in on "tanks in the open", I don't want them to attack a mortar! The artillery strike on the mortar was already on the clock. Guess I can cancel the artillery now
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Old October 30th, 2008, 04:25 PM
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PanzerBob PanzerBob is offline
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Default Re: Air Strikes

Quote:
Originally Posted by RERomine View Post
I did try some air strikes in my current battle and my pilots need to work on their target identification skills still. They didn't hit any of my units, but when I call them in on "tanks in the open", I don't want them to attack a mortar! The artillery strike on the mortar was already on the clock. Guess I can cancel the artillery now
Hey, an airstrike on arty assets is good, I will target arty on board with airstrikes, if I figure out where they are. With the AI it may move its assets as a result. Human Commanders almost always will shift his arty park if he figures you know where it is. A gun moving is not firing, and maybe you'll luck in and hit an ammo depot, even better yet a depot loading ammo!!!

SPA's and Towed Pieces are easier to affect than tanks.

IMHO, Bob out
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Old October 30th, 2008, 04:57 PM

RERomine RERomine is offline
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Default Re: Air Strikes

Wouldn't have bothered me as much if I didn't have four tubes of 15cm getting ready to come down on the mortar the next turn. At least one of my ME110s hit the tanks and took one out. The targets were Valentine IIIs. Have to get pretty close with PzKw IIIh tanks to take them out and I didn't figure the artillery would hurt them much.
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