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Old October 31st, 2008, 05:57 AM
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Default Re: Moving Through Multiple Provinces

I see this "getting reinforcements to the front line is boring" as a non-issue because mostly it's only a specific setup which requires this: single player games against a losing AI and/or playing freespawn nations like LA Ermor. In the first case, you usually can just ignore that some crappy troops are waiting for you in some of your provinces and instead focus on your advance. If you're in a competitive game, you'll have far more to worry about than having somebody collect your crappy troops all the time. Most of your turn time will be spent on setting orders and scripts for your mages. If you don't want a micromanagement heavy game, don't use LA Ermor. You knew what you signed up for. You don't pick a blood nation if you don't like micromanagement either. If you don't want to spend too much time on armies, use mages or SCs. :P

In my opinion, there are too many variables about moving armies that you really can't let the AI do this for you. Some of those just include:
- which way to move, depending on terrain
- what to do about enemy provinces and/or enemy attacks along the way
- adding units encountered in provinces along the way
- how to handle supply problems when moving with multiple big armies

In general, I think that even a sophisticated solution for this, which would take an immense amount of work to set up, would be inadequate and require constant fine-tuning all the time anyway. Shortcuts to pool gems and so on that are already present in the game are usually pretty simple stuff, and as soon as it gets a little more complex (e.g. remote site searching) people are not too impressed with the results. Something like army movement is decidedly non-trivial to me.
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Last edited by lch; October 31st, 2008 at 06:00 AM..
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