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May 22nd, 2002, 05:11 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: TDM Modpack
Believe it or not, most of the games on PBW are unmodded. Who needs a mod when you have real people for opponents? 
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May 22nd, 2002, 05:34 PM
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Colonel
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Re: TDM Modpack
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May 23rd, 2002, 07:34 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: TDM Modpack
Quote:
Originally posted by oleg:
Since TDM is not really a mod but an addon to standard SEIV, question should be changed to
Are you using TDM when you do not play other mods ?
It is unfare to compare TDM with say P&N.
What is really interesting are there still persons playing un-modded SE IV WITHOUT TDM.
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I think you missunderstood me.
The purpose of this poll is not to compare TDM with other mods; it is just to get some approximation on how many people are using TDM with or without other mods.
Believe it or not TDM is a mod as well, just like P&N and others and not all people use it. It doesn't just add new races with improved AI but mods the AI of the original races as well. However, when we started making this mod we decided to focus on moding AI only to ensure maximum possible compatibility with other mods out there. That allows people to use TDM with other mods at the same time.
So, the question in this pool covers both people that use TDM as a standalone mod or in combo with other mods.
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May 23rd, 2002, 04:12 PM
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Lieutenant General
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Location: Oxford, UK
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Re: TDM Modpack
Unfortunately, TDM can NOT be used with other mods. For example, I play Proportions now and I would like to have TDM' AI in my game, but alas, it is impossible. There are too many changes in facilities, components and tech area that make unadopted AI a dead meat. Same goes for Derek's mod. I am less familiar with P&N and Devnull mod but I suspect that Pseudo-Newtonian propulsion alone will make TDM AI to choke.
Whatever was the intended purpose of TDM, I personally consider it as a default replacement of the standard, unmoded SEIV AI.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 23rd, 2002, 04:17 PM
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Lieutenant General
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Re: TDM Modpack
Actually, after checking the vote, I realised that my fear that some people would vote "no" because even though they like TDM very much but play other mods was unfounded. 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 23rd, 2002, 04:23 PM
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Brigadier General
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Re: TDM Modpack
I for one, really am enjoying the TDM-Modpack, Even tho I'm only playing my lst TDM game, I throughly enjoy it. I do attempt to play the other mods as well for diversity. The modders have done wonders with SE4 and have made it to the point where with their mods they diversify the game to various tastes in play for each gamer.
This is what makes this game stand out.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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May 23rd, 2002, 05:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: TDM Modpack
My vote was for "All the time".
Quote:
Believe it or not TDM is a mod as well, just like P&N and others and not all people use it.
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I don't view TDM as a mod, although technically it is. I see it as an AI patch for SE4. The fact that it doesn't conflict with what are commonly called mods, helps to make it stand apart.
Quote:
I am less familiar with P&N and Devnull mod but I suspect that Pseudo-Newtonian propulsion alone will make TDM AI to choke.
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As the author of P&N, I have used TDM AIs in every game since I installed them.
It is true that the TDM AIs will not work with P&N straight from the zip. However, it is very easy to combine them.
On the P&N download page, there is a link to my "AI Patcher 2". Simply run the patcher, browse to the AI folder, and press the button.
All of a sudden, the Vaxin hordes will ravage your empire
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