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May 25th, 2002, 08:51 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: TDM Modpack
Skulky, simply click on the link " Downloads" in Suicide Junkie's signature:
Quote:
The latest on Pirates & Nomads Mod: (forum thread) (Downloads).
-<Download my Chess Scenario>- (Includes a data mod)
-<etc.
-<etc.
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This will take you to a new browser window... now click on the "P&N Downloads" link in the new browser window & voila! Well, almost voila, scroll down a bit
SJ, and unfortunately the file is not there! Atleast for me it insisted on giving me a "cannot open page" error. Checked it three times, so I imagine the file is missing. 
[ May 25, 2002, 07:56: Message edited by: jimbob ]
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Jimbob
The best way to have a good idea is to have lots of ideas.
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Take away paradox from the thinker and you have a professor.
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May 28th, 2002, 12:49 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: TDM Modpack
bump
BTW, this poll if for all the players, not just for the ones that use TDM-Modpack. 
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May 28th, 2002, 05:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: TDM Modpack
Quote:
SJ, and unfortunately the file is not there! Atleast for me it insisted on giving me a "cannot open page" error. Checked it three times, so I imagine the file is missing.
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Did you check the line about:
Quote:
Note: Some of these downloads are hosted on Shrapnelgames.com.
The remainder are hosted on a personal site, which is currently: /
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I have so many files that I've left them on Imagemodserver, where I don't have to worry about space or bandwidth.
It is a windows server, so it does crash every now and then. Other times, I might need to monopolize the ISP connection, and it will be temporarily unavailable.
I think I'll go and add Red/Green/Yellow dots to all those links just to make their status clearer.
PS: sorry about the off topic tangent.
[ May 28, 2002, 04:24: Message edited by: Suicide Junkie. ]
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May 29th, 2002, 01:03 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
Posts: 340
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Re: TDM Modpack
I think TDM is the single most important Mod community contribution to SE4. It was and continues to be the single most eloquent addition to the game directly addressing the shortcomings in the AIs' behavior. It has provided a model for many modders and a base for other Mods. It should define The Standards for all. Great work guys.
That said, I still play other Mods and enjoy them just as much.
[ May 29, 2002, 04:01: Message edited by: Tenryu ]
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May 29th, 2002, 04:20 AM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
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Re: TDM Modpack
Most of the games I've played on PBW have been standard, unmodded games. But, these games have had no AI's, and so there's been no apparent need for TDM (though I'm convinced TDM helps when the AI takes your turn for you...). So my vote should really be, 'All my games that have had AI's have used TDM.'
It bears repeating: great job to all who have worked on this mod!
Quikngruvn
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June 7th, 2002, 11:16 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: TDM Modpack
Bump.
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