.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 3rd, 2008, 07:43 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Quote:
Originally Posted by Aezeal View Post
no the idea is it makes cheaper recruit cost but later higher upkeep cost.. it also symbolizes the orcs following charismatic leaders that evolved from the ranks.. there is no penalty or bonus not to do it right away (you generally shoudl just do it right away) There should be improved stats, mages should get more magic, the leader more leadership etc.. not very much they start as minimal commanders and they just become about average commanders you'd normally recruit) BUT THEN THEY ALSO START ATTRACTING TROOPS which is the point
I'm getting the better stats, the better leadership, just not the better magic. I'm not sure why; I'm fairly sure Amos did it in the Insectoid mod and that worked. Though, looking at it, Amos used a negative #magicboost to give the Females less magic than the Queens, but with the same base magic(so after changing, the negative #magicboost would be removed and they'd get their full magical potential). Looking at the Crafter/Tinkerer, I see you did not do that, instead specifying the paths that they'd start with and not their maximum levels. So that's cleared up, I guess.

Quote:
I think just clearing vanilla spells isn't very elegant.. AI would probably still cast the spells. And as I said.. most spells aren't very much a problem to have in the game. Summons are a bit of a problem, for best effect you'd probably best redo them all... but that is not for now IMHO
I can see your reasoning.

Edit: Also, someone else reply to this thread! I don't want it devolving into just me and Aezeal posting!
Reply With Quote
  #2  
Old November 3rd, 2008, 10:29 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

I'm still taking a break from back when it was me and aezeal going back and forth for pages. At some point I'll test again and have feedback but for the moment I'm happy to see other people's opinions about it than my own.
Reply With Quote
Reply

Bookmarks

Tags
dominions 3000, mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.