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May 23rd, 2002, 11:41 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: New Patch?
I agree completely. I also liked the bit about specialty mines not hitting if their target component isn't present. Way cool.
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May 23rd, 2002, 12:31 PM
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Private
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Join Date: Nov 2001
Location: England
Posts: 43
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Re: New Patch?
Quote:
1. Fixed - Troops were unable to drop onto planets in combat.
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What? I've been using troops in virtually all my games, without trouble!
Steve.
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Nature always obeys her own laws - Leonardo da Vinci
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May 23rd, 2002, 12:46 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: New Patch?
Quote:
Originally posted by steveh11:
quote: 1. Fixed - Troops were unable to drop onto planets in combat.
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What? I've been using troops in virtually all my games, without trouble!
Steve. Planet center was move to the center of a planet, not one of the corners. As troops only had a "range" of 1, they could never drop after one of the beta patches.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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May 23rd, 2002, 12:52 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: New Patch?
Quote:
4. Added - Added "Two Per Vehicle" to "Ten Per Vehicle" to Restrictions
in Components.txt.
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Now that is a good addition. Should come in very handy!!
Good job Aaron and the beta-testers 
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 23rd, 2002, 02:39 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: New Patch?
Quote:
7. Changed - Engine Damaging Weapons no longer skip shields.
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IMO this is the best feature in the listed.
This thing will realy balance the things.
A suggestion:
There are three engine-damage weapons: Ionic Dispenser, Ionic Missile and Massive Ionic Dispenser. The first one is fine because its easy to get, the second one is seeking so its fine too, but there is the Massive Ionic Dispenser. I suggest that this weapon will have "skips shields" innit.
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Let the game begin!
Green bug from outa space!
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May 23rd, 2002, 02:47 PM
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Colonel
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Join Date: Jan 2001
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Re: New Patch?
"7. Fixed - AI would attempt to add units even when a planet was full."
That's a very important one IMO.
"7. Changed - Engine Damaging Weapons no longer skip shields."
Just when I balanced these weapons in my mod and reduced their effect. Now I have to start again!
[ May 23, 2002, 13:50: Message edited by: Q ]
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May 23rd, 2002, 02:50 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: New Patch?
Taera- I agree. The "massive" weapons are already too weak, with their reload rate of 30. This would give it a little more appeal, IMHO.
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