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  #1  
Old May 23rd, 2002, 11:41 AM

dumbluck dumbluck is offline
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Default Re: New Patch?

I agree completely. I also liked the bit about specialty mines not hitting if their target component isn't present. Way cool.
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  #2  
Old May 23rd, 2002, 12:31 PM
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Default Re: New Patch?

Quote:
1. Fixed - Troops were unable to drop onto planets in combat.
What? I've been using troops in virtually all my games, without trouble!

Steve.
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Old May 23rd, 2002, 12:46 PM
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Default Re: New Patch?

Quote:
Originally posted by steveh11:
quote:
1. Fixed - Troops were unable to drop onto planets in combat.
What? I've been using troops in virtually all my games, without trouble!

Steve.

Planet center was move to the center of a planet, not one of the corners. As troops only had a "range" of 1, they could never drop after one of the beta patches.
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  #4  
Old May 23rd, 2002, 12:52 PM
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Default Re: New Patch?

Quote:
4. Added - Added "Two Per Vehicle" to "Ten Per Vehicle" to Restrictions
in Components.txt.
Now that is a good addition. Should come in very handy!!
Good job Aaron and the beta-testers
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  #5  
Old May 23rd, 2002, 02:39 PM

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Default Re: New Patch?

Quote:
7. Changed - Engine Damaging Weapons no longer skip shields.
IMO this is the best feature in the listed.
This thing will realy balance the things.

A suggestion:
There are three engine-damage weapons: Ionic Dispenser, Ionic Missile and Massive Ionic Dispenser. The first one is fine because its easy to get, the second one is seeking so its fine too, but there is the Massive Ionic Dispenser. I suggest that this weapon will have "skips shields" innit.
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Old May 23rd, 2002, 02:47 PM
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Default Re: New Patch?

"7. Fixed - AI would attempt to add units even when a planet was full."

That's a very important one IMO.

"7. Changed - Engine Damaging Weapons no longer skip shields."

Just when I balanced these weapons in my mod and reduced their effect. Now I have to start again!

[ May 23, 2002, 13:50: Message edited by: Q ]
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  #7  
Old May 23rd, 2002, 02:50 PM
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Default Re: New Patch?

Taera- I agree. The "massive" weapons are already too weak, with their reload rate of 30. This would give it a little more appeal, IMHO.
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