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  #1  
Old November 5th, 2008, 06:53 PM
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Default Re: LA Game - Victoria - Running

ok, I've reported this at the thread about llamaserver down.
A way to fix the issue was presented there - to rollback to previous turn.

From Llamaserver's description of rollback:

Quote:
"
This will cause the game to return to the previous turn.

Note that I generally recommend not doing this. The main reason for this is the fact that players have already seen the current turn, and so they know what would happen given the set of moves they used last time. Hence, consciously or not, they are very likely to use this information to change their actions next time they submit a turn. Even assuming none of the players' actions are affected, there will always be a suspicion in the mind of the other players if battles turn out significantly differently. Therefore just in the interest of having the game feel completely fair, I think rollbacks are a bad idea.

Having said that, there are situations where rollbacks are called for, which is why I've included the option here.

Read this next bit carefully. I seem to be having difficulties explaining it coherently:

Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).
"

So I would like to go ahead an rollback to previous turns. Those players who have had their turn files sent correctly this time should take no action. Although the server will report its waiting for their .2h files, the original files they sent are saved in the server and will be used.
Those players who had issues or errors with the turns they sent due to the server problems should resubmit the turn.

I would like to here your opinions before I rollback.
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Old November 5th, 2008, 07:14 PM
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Default Re: LA Game - Victoria - Running

I received a new turn from Llamma Server. Should I disregard it? As far as a roll back, I staled the turn before, so I await further instruction. Thanks.
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Old November 6th, 2008, 03:30 AM
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Default Re: LA Game - Victoria - Running

Quote:
Originally Posted by Bwaha View Post
I received a new turn from Llamma Server. Should I disregard it? As far as a roll back, I staled the turn before, so I await further instruction. Thanks.
OK. So unless I hear any objections I'll rollback the turn this evening.
This means that you can disregard your new turn.
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Old November 6th, 2008, 04:26 PM
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Default Re: LA Game - Victoria - Running

ok then. hold tight - rolling turn back.
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Old November 7th, 2008, 02:37 AM
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Default Re: LA Game - Victoria - Running

I didn't send any orders last turn since the llamaserver was broken. I thought we will receive some wrning before the hosting... I am therefore a strong supporter of the rollback option.

[edit : oops, too late. Well... ]
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Old November 7th, 2008, 02:59 AM
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Default Re: LA Game - Victoria - Running

We will have to wait for the server to be fixed. Currently the rollback option is not working. I've tried it for like three times but it doesn't do anything.
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Old November 7th, 2008, 04:20 AM
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Default Re: LA Game - Victoria - Running

It seems like the server cached my request for rollback, didn't show any sign its rolling back and then all of a sudden rolled three turns back.
I'm really sorry for this

I will PM llama and ask if its possible to set game back to turn 64. Please do not delete the "Victoria: Rolled back to turn 64" emails you got as you would need those turns in case the server is set back to turn 64.

I will keep you posted and hope this unfortunate affair is resolved quickly.
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Old November 7th, 2008, 02:18 PM
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Default Re: LA Game - Victoria - Running

Still no ansewr from llama.

According to the server's documentaion I could just force host back to 64, since the original 2h files are saved on the server. Ain't got nothing to lose since at worst we roll back to 62.
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Old November 7th, 2008, 02:42 PM
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Default Re: LA Game - Victoria - Running

So should we submit turn 64?
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Old November 7th, 2008, 04:24 PM
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Default Re: LA Game - Victoria - Running

Frankly I'm not sure this will work. However, llama did say he is very busy ATM and I'm sure he has had enough on his plate what with the server down and all this.

My rational is that if indeed that server keeps the .2h file then if I were to force host turn 62 the hosing will work ok. Meaning no one will need to resubmit and no one will stale.
I'm not sure this will work for turn 63. This is b/c the second hosting of turn 62 will, even though using same orders, inevitably have different results than the first hosting (due to random events, close battles ending differently etc). This in turn may cause force hosting of turn 63 to yield unexpected and probably undesired effects.

In any case submitting turn 64 now will not work. The server will probably reject your file.

I'll try to amend this one step at a time. First host to turn 63. Then I'll check with you if files were generated ok (no stales or such).
Then force host to 64. This step is more likely to fail in my opinion but anyway its one turn better than 62.
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