.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old November 6th, 2008, 06:39 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: Odd AI Behavior

Another aspect is, being a game, I don't have to stay "honest" so to speak. In reality, if an attack is launched, defensive lines by the assaulting side aren't abandoned as I did in my attack. Beyond the 100x100 battlefield I was on, there would be supply and ammo dumps, hospitals, communications, headquarters, etc. that would have to still be protected. If those things had been back there at in my game, the AI would have had a field day. In the game, I packed up all my "stuff" and took it with me. Also, a narrow front attack isn't typical. Most real assaults are broad based. In the Battle of the Bulge, the Germans didn't punch a hole one mile wide and send everyone through it. It was an assault on an 80 mile front.

Oh well, enough on this. I think it's been pretty much beat to death.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.