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November 11th, 2008, 02:39 PM
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Lieutenant General
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Join Date: May 2008
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by Slobby
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
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That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
Last edited by JimMorrison; November 11th, 2008 at 02:43 PM..
Reason: +o
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November 11th, 2008, 02:55 PM
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Major
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Slobby
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
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That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
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I think both of these summons need to be looked at as a defensive boost vs. for use offensively.
Although having said that the Mori-no-kami can go in any forest and not lose magic levels, so will have some limited offensive potential.
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November 11th, 2008, 03:12 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by st.patrik
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Slobby
...I was playing around with the forest god and it's funny that it does get a different sprite if it leaves it's forest. If I recall it lost one magic point in it's paths going from 3n1e to 2n. I would guess the mountain god would also lose one magic point accross the board as well.
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That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
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I think both of these summons need to be looked at as a defensive boost vs. for use offensively.
Although having said that the Mori-no-kami can go in any forest and not lose magic levels, so will have some limited offensive potential.
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Hmmmm. Summoning them as a "stationary" defender seems even more of a waste, in general terms. Considering you must do so in a Mountain province. Jomon in particular is one nation that should avoid Hillforts at all costs, without a single useful low resource unit to train. But then you spend 28 gems to get a researcher (with RP malus of 2, it appears), that maybe, some day, will have more purpose.
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November 12th, 2008, 03:45 PM
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Major General
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by JimMorrison
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
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E2A1 can cast Rain of Stones... and he's Ethereal.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 12th, 2008, 07:07 PM
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Lieutenant General
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Join Date: May 2008
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by MaxWilson
E2A1 can cast Rain of Stones... once..... and then pass out..... and he's Ethereal.
-Max
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There ya go. 
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November 13th, 2008, 01:39 AM
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Lieutenant General
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Re: Jomon's new summons (how is Jomon now?)
A player on the Kingmaker thread playing Utgard says his Utgard mage can cast these summons as well. Is that intended?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2008, 11:39 AM
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Lieutenant Colonel
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Re: Jomon's new summons (how is Jomon now?)
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by JimMorrison
That just seems too severe. Dropping the one present in the screenshot to 1A2E1N makes him not only not very interesting as a battlemage, but also not incredibly cost effective. Ultimately he loses all combat magic utility, and thus becomes little more than a sort of expensive, lowish HP, self buffing thug.
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E2A1 can cast Rain of Stones... and he's Ethereal.
-Max
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But with boots and summon earthpower he can cast several. Moreover, if he starts in a mountain province he can cloud trapeze without need for boosters. Do that with two or three of them in mid-game and you have an army-destroying surprise attack. And the bigger the opposing army the better.  (If he starts his turn in a mountain province, will he then have his mountainform or notmountainform in any ensuing battles?) Of course, 28 gems isn't exactly cheap, but in the right circumstances it'll be absolutely worth it.
They also have good paths to allow the forging of the not-so-easy-to-get staff of elemental mastery with some boosters. And for gargoyles.
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