|
|
|
 |

November 15th, 2008, 12:07 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
I would definitely want n4e4 in there at a bare min. Once the rider dies, the spider has a ton of hps and can really benefit from regeneration. That also helps keep afflictions down.
E4 is also key as fatigue can bring down even the best sc. In fact that is how I typically kill sc's.
Given their low mr without a rider though, and the number of s races in the middle era, maybe a s9 n9 e4 bless is the way to go.
And if you run into ethereal right off(ermor) use flaming arrows. Flaming arrows has to be high on your list as machaka I think in any event.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Last edited by Xietor; November 15th, 2008 at 12:11 PM..
|

November 15th, 2008, 12:57 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
With respect to the machaka spider bless, you can do the s9n9e4 with an imprisoned Sphinx order 3, 1 prod, 3 heat, 2 misfortune 1, 0 luck, and 2 drain. If you do not like bad events, or micromanagement associated with misfortune, scrap the 1 production
and take 1 death and 0 luck scales.
The berserk at n9 gives some protection boost, attack boost, and of course good units that fight to the death are always nice. Especially units with high hps, protection, and regeneration.
With 22 players in the game, make friends with a race with high research(ctis) and trade with them for some lightless lanterns and that drain 2 is more helpful than not.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

November 15th, 2008, 02:43 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
|
The Following User Says Thank You to JimMorrison For This Useful Post:
|
|

November 15th, 2008, 02:45 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: All MA Nations Game - "ComfortZone" - Full! - starts 11/17 - review map
Okay, well that worked just fine! \  /
Anyway, if there is any support for a change here (I think the one with the 2 lakes is fairest for water and land, and they are split perfectly for 1 aquatic in the small lake, and 2 in the large), then I will do up a quick job of fixing terrains, neighbors, and potential start locations, and post the completed file for mass consumption.
I ran the mapgen 30x last night, don't you want to sample my luscious fruits? 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|