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View Poll Results: Will Hinnom et al be forbidden in most MP games?
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No more MP for Hinnom
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20 |
76.92% |
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No more MP for Gath
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8 |
30.77% |
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No more MP for Ashdod
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9 |
34.62% |
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November 19th, 2008, 12:26 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
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Re: No more MP for Hinnom?
I'm playing against a double bless Ashdod in a MA game currently. I'm playing a double bless Mictlan. Knowing how cheap my sacreds are, I would say that, dollar for dollar, the Ashdod sacreds win almost 3 dollars to my 1 in a straight up fight. This includes the use of jade amazon riders. I'm serious, nearly hundreds to his dozens. I'm actually glad I didn't take a full fire bless as that might work more in Ashdod's favor, considering their natural fire resistance. Luckily for me, I would never fight a straight up fight against them.
Their access to death magic has been painfully synergistic. Their skelly spam is better then any other nations due to their unique undead. I think their access to forgers and earth magic also synergies too well with their access to national thugs.
As for player skill, the original player knew what he was doing. It is now controlled by a new player. That said, he has still managed to fend off three nations and eat another one alive. It is a bit ridiculous, but I suspect the gap in player skill might allow the others and I victory. Against an experienced player, I would say we have no chance to survive.
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November 19th, 2008, 01:43 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: No more MP for Hinnom?
Quote:
Originally Posted by AreaOfEffect
As for player skill, the original player knew what he was doing. It is now controlled by a new player. That said, he has still managed to fend off three nations and eat another one alive. It is a bit ridiculous, but I suspect the gap in player skill might allow the others and I victory. Against an experienced player, I would say we have no chance to survive.
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Calahan was really a great player, and a great guy. Hope he's doing as well with whatever RL threw at him, as he was doing here with Ashdod.
PS - I think they're a bit over the top myself. I guess I should run a good test game so I can comment in actual detail.....
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November 20th, 2008, 02:47 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: No more MP for Hinnom?
Quote:
Originally Posted by AreaOfEffect
Their access to death magic has been painfully synergistic. Their skelly spam is better then any other nations due to their unique undead. I think their access to forgers and earth magic also synergies too well with their access to national thugs.
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15% Forge Bonus on Talmai Elders + Dwarven Hammers + 3 misc slot sacred giants w/ magic = really nice thugs.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 21st, 2008, 11:40 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: No more MP for Hinnom?
Quote:
Originally Posted by AreaOfEffect
Their access to death magic has been painfully synergistic. Their skelly spam is better then any other nations due to their unique undead.
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Thinking about this more... is Ashdod spam actually better? Typically it seems that you get either 5 regular skellies or 1 giant skelly (or maybe 1 giant and 1 normal). I don't think 10 giant skellies are actually better than 50 regular skellies except maybe against heavily-armored troops. (Troop density is worse and you have less overall attacking power.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 22nd, 2008, 12:01 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: No more MP for Hinnom?
From everything that I've seen, there is no reduction in quantity. Nation specific undead are simply added to the "spawn list". This is most clear with Lanka priests Reanimating, as they can get large numbers of Soulless Bandar, which are quite nice.
(EDIT - Just rewatched a current Ashdod fight, with a single skelly spammer. First cast, 5 Longdead. Second cast, 4 Longdead + 1 Longdead Rephaite.)
Last edited by JimMorrison; November 22nd, 2008 at 12:06 AM..
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