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Old November 21st, 2008, 09:16 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Realistic Artillery Management by a FOO

One Great Thing would be an "adjusting round"-"FFE"(Fire for effect), option, as it would let you get accurate shots with no waste of ammo
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Old November 21st, 2008, 11:42 PM

RERomine RERomine is offline
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Default Re: Realistic Artillery Management by a FOO

Quote:
Originally Posted by iCaMpWiThAWP View Post
One Great Thing would be an "adjusting round"-"FFE"(Fire for effect), option, as it would let you get accurate shots with no waste of ammo
IF your observer has LOS of the target, it's not much of an issue. Rounds tend to be pretty much on target the first time they come in. The observer having LOS tends to be a big IF, however.

On the other hand, if your "observer" doesn't have LOS (hard to call them an observer if they can't see the target ), the first series of rounds can be expected to be off target. If you are using off-artillery, turn off all but one tube and adjust that. When the second series of rounds come in, all will be on target. That way, you only waste ammo from one gun instead of two, three or four.

This doesn't work with on-board artillery because it's not bundled into batteries. In this case, they may be purchased as a battery, but all are independent of each other. The lone exceptions would be the mortar paired units.
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Old November 22nd, 2008, 09:13 PM
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Talking Re: Realistic Artillery Management by a FOO

Just read this thread though and have discovered that my handling of arty has been more like the suggested methods. Especially in regards to LOC's and such.

While by game rules there is different units who can call fire, I've over the years have relied largely on the "experts" with other "able" units as back up if my "experts" got taken out. Granted these guys don't always have the LOS desired I have found as they gain experience this doesn't matter as much at least not for my purposes. Interesting thread.

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