.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 23rd, 2008, 08:10 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: OT: Making a Game System (part 2)

Quote:
Originally Posted by Lokean View Post
Omni, allow me to retort...

Quote:
Hello, I'm John Warner Backus, arguably the most important figure in digital computer programming, ever. You have never heard of me, because I did my job and never made a fuss of myself.
Seriously though, from the method you are using to model calculations (largely in terms of reciprocals and products) the 'correct' mean to use would be the geometric. The harmonic mean is more properly used for data which represent ratios and rates of change of processes relative to some fixed, common unit.

'Reverse salience' is misleading. Reverse salient is a noun, referring to a particular weakness which holds back some process (specifically, holds back an armored column advance; the term is military in origin). If you wish to use a harmonic mean you are essentially telling players that their character is *weakened* by having even a single relevant attribute at a value less than any other.
Ok I see your point. I will consider the geometric mean then.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.