.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2008, 11:08 AM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Zeldor, I'm sort of hoping for a serious approach from all the players. There's nothing wrong with a funny writeup, but it should still be approached seriously... However, my intent was, indeed, for it to be a 'roleplaying' scenario, where players are presumed to be reacting as their nation would. If that's not what you were looking for then it's better to pull out now than be disappointed later.

Llamabeast is fixing a bug with user-uploaded nations. Until then, he's had to kludge the Hoburg Alliance onto the server. Hopefully it will work as intended, which means I should be able to get the MA game moving. Sadly, I'm not in the MA game, which means I'm missing out playing with some of the 'famous faces', but everybody gets to read their output, so that's a win in my book.

You will need the following mods:
The Hoburg Alliance
The Skavenblight
The Tomb Kings
The Conceptual Balance Mod, 1.3 Complete

If there's anything wrong with the roster below, please let me know.
HTML Code:
MA nation roster:

Arco		irenicus23
Ermor		Calmon
Man		quantum_mechani
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Abysia		tifone
Caelum		Sansanjuan
Vanaheim	evilhomer
Jotumheim	solmyr
Shinuyama	Wrana
Atlantis	hunt11
R'lyeh		DonCorazon

Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
I would suggest a simple majority of Victory Points be required to win, which would be 8 out of 15 total. Do the players agree to that, or do they feel that will make it too easy?

The settings are:
Independants: 5
Supplies, Resources, Gold, Research: Standard
Magic Sites: 55
Random Events: Common
Hall of Fame: 15
Renaming: On
Reply With Quote
  #2  
Old December 12th, 2008, 06:27 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Lokean View Post
Zeldor, I'm sort of hoping for a serious approach from all the players. There's nothing wrong with a funny writeup, but it should still be approached seriously... However, my intent was, indeed, for it to be a 'roleplaying' scenario, where players are presumed to be reacting as their nation would. If that's not what you were looking for then it's better to pull out now than be disappointed later.

Llamabeast is fixing a bug with user-uploaded nations. Until then, he's had to kludge the Hoburg Alliance onto the server. Hopefully it will work as intended, which means I should be able to get the MA game moving. Sadly, I'm not in the MA game, which means I'm missing out playing with some of the 'famous faces', but everybody gets to read their output, so that's a win in my book.

You will need the following mods:
The Hoburg Alliance
The Skavenblight
The Tomb Kings
The Conceptual Balance Mod, 1.3 Complete

If there's anything wrong with the roster below, please let me know.
HTML Code:
MA nation roster:

Arco		irenicus23
Ermor		Calmon
Man		quantum_mechani
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Abysia		tifone
Caelum		Sansanjuan
Vanaheim	evilhomer
Jotumheim	solmyr
Shinuyama	Wrana
Atlantis	hunt11
R'lyeh		DonCorazon

Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
I would suggest a simple majority of Victory Points be required to win, which would be 8 out of 15 total. Do the players agree to that, or do they feel that will make it too easy?

The settings are:
Independants: 5
Supplies, Resources, Gold, Research: Standard
Magic Sites: 55
Random Events: Common
Hall of Fame: 15
Renaming: On
The Tombkings link seems to point to Skraven also... Want to make sure I get the right one.

Looking forward to the stories (or is it one big story?)....
-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #3  
Old December 10th, 2008, 11:14 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Lokean:

Serious playing [== powerplaying to win] is what I meant, not serious writing [which is obvious]. I rather expected just different approach to diplomacy and adding few lines of text every turn, not whole pages I'm not saying it's bad, but I surely won't have enough time for that.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #4  
Old December 10th, 2008, 11:23 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Truthfully I was beginning to worry about the same thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old December 10th, 2008, 11:57 AM

Ylvali Ylvali is offline
Sergeant
 
Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
Ylvali is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think the setup looks good Lokean.

I am confident most players will try to stay in character, make serious writeups AND try their best to win all at the same time.

I beleive that taking a serious part in the roleplaying will be a necessity to win this kind of game anyway, simply because your diplomatical position and respect will depend on it.
Reply With Quote
  #6  
Old December 10th, 2008, 12:03 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Sorry, but I think you guys are worrying for nothing, really

@Lokean: Maybe 10 VPs in 15? 8 seems a little low (but it's just my opinion). Everything else is ok I think.
When do we start?

Last edited by Tifone; December 10th, 2008 at 12:05 PM..
Reply With Quote
  #7  
Old December 10th, 2008, 12:16 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I vote capital VPs only and half of them needed to win, thats more or less standard.

Non capital VPs can end the game in a very fast and -for a rpg- quite unlovely way...
Reply With Quote
  #8  
Old December 10th, 2008, 12:36 PM
Lokean's Avatar

Lokean Lokean is offline
Corporal
 
Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
Lokean is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I believe the concern is that people will simply 'air drop' troops into VP provinces, yes? I would presume that, at 17 players, most VP provinces will be well and truly claimed before anybody has the capacity to prepare a simultaneous assault across enough to claim victory.
Reply With Quote
  #9  
Old December 10th, 2008, 12:48 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

VPs = capitals. So they are forted and well defended. So teleporting and grabbing them is not an option really. That problem occurs only with non-cap VPs on the map and favours some nations, that can teleport easily.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #10  
Old December 10th, 2008, 12:50 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Lokean View Post
I believe the concern is that people will simply 'air drop' troops into VP provinces, yes? I would presume that, at 17 players, most VP provinces will be well and truly claimed before anybody has the capacity to prepare a simultaneous assault across enough to claim victory.
Well from my mp experience:

- Much people don't build even a fortress in the VP province (especially in a round we have here, with much roleplaying)
- Most of us don't use expensive armies to protect a single province, its easier just to go for the other VPs
- Forget PD, it can never be strong enough to defend against a good suited SC

I don't say that i would use such a sudden death tactic but the question is, why should we risk it someone does?

Last edited by calmon; December 10th, 2008 at 12:54 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.