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December 16th, 2008, 06:07 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
You still can. Go to "Game settings and admin options", and then "Alter game settings".
You can also delete Pythium's pretender, if you decide you need to.
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December 16th, 2008, 12:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
The game hasnt started yet so you can. I highly recommend it. It seems that every game has SOMETHING down the road which requires a masster password.
I would actually suggest that Llamabeast set one to something random on every game as a default with an option for the game admin to change it to something else if they wish.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 17th, 2008, 05:20 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
That's a good idea Gandalf, I'll put it on my list.
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December 17th, 2008, 08:59 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Any word about the missing players? Or about the wiki?
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December 18th, 2008, 06:01 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
No word on the missing players, no explanation for Pythium. I'll be sorting out what people have already written and sorting it into a wiki in the near future and will be contacting you all about the details soon.
If nothing changes by Friday (say... 7pm GMT?) I will be forced to boot Pythium and start with 15 players. That's still plenty for the map, so no problem there. After that I'll get back to organising an EA game.
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December 18th, 2008, 08:45 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Oh, can one of the mods open up the other game thread please? It'll be a lot easier to transplant the story posts so far if they can be quoted to get at the markup (well, marginally).
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December 18th, 2008, 11:39 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I am incredibly sorry to say I can no longer partecipate. My PC has gone and I'm posting from a extremely old pc which can't handle dom3's late battles without taking 1 minute from one casted spell to another (takes one hour to process a battle, no real way I can watch those and react with proper tactics). My current funds and duties don't allow me to replace the gaming PC soon so... I apologize to Lokean and all the other guys.
Have fun - I will read the chronicles!  See ya in a sequel maybe
(Remember to boot Aby from the game)
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December 18th, 2008, 11:48 AM
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Corporal
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Join Date: Nov 2008
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
You'd have to check with one of the more technically proficient Dom3 players, but I believe there's command line switches that reduce the rendering for battles, which might make it tolerable...
EDIT
Yeah, try starting it with -xxx as a switch. It makes the game hideously ugly, but it speeds up battles. Other switches that might speed up battles are:
--nolightfx
--partamount 1
--renderpath 0
But I'm not sure if they're included in the general graphics quality switch.
Last edited by Lokean; December 18th, 2008 at 12:00 PM..
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December 18th, 2008, 01:55 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
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December 18th, 2008, 05:04 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
So, the wiki says we are using cumulative VPs? When we were discussing them earlier for some reason I thought we were talking normal vps. How many points would it be to victory then?
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