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  #51  
Old November 28th, 2008, 01:35 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'm totally with mr. Gandalf for a large random map with many chokepoints

VP in role we could talk about them like important points from which pass the vectors of the world (a l* Black Tower of Stephen King) which the people somehow know (or have a confused idea) they must control in order to leth their god ascend. If someone could also mod the VP to be also "many sites" provinces it would be perfect IMHO
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  #52  
Old November 28th, 2008, 01:39 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I would prefer if it would be a game without VPs, as they promote strange Airdrop operations that are not really explainable in a RP way. Or then make it like King of the Hill that there are some provinces containing the shrines that have to be controlled to cast the spell of ascension. So you have to conquer all shrines and hold them for 3 months to finish the spell of ascension (Even with normal VPs the holding part is important, as it gives people chance to defend against strange air drops). But i would not use the game VP victory function, as it will make the game to come to a very abrupt ending.

Also i would not change indys, as it breaks some nations expansion. I would also vote for HoF 15 and higher magic. Maybe even higher gold and resources.

Also maybe some house rule, that every army has to include at least 3 troop types with over 20% share of total, so that it is encouraged to create differentiated armies with more flavor over min-maxed ones that are made of almost only one troop type.

Also there might be some gamey strategys that should be banned in advance, to create a more rpg-kind of atmosphere.
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  #53  
Old November 28th, 2008, 02:14 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Personally I don't think I could manage strange rules Little and overloaded memory and low playing experience make a bad synergy to cope with this...

PS: Hey Gandalf, that map is a...wow! What about even a sepia effect for the map, like the one you and others were discussing about in that thread a couple of weeks ago..?

Last edited by Tifone; November 28th, 2008 at 02:20 PM..
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  #54  
Old November 28th, 2008, 02:41 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Lokean View Post
Quote:
Originally Posted by djo View Post
It might be a good idea to try to contact puffyn and ask permission. S/he was a good person and deserves the courtesy.

When I am back home after the holiday, I may try to find an email address for them.
First thing I did was email the person who owns the domain, who could well be puffyn, too.
AFAIK the guy who owns the domain is known here as Sedna, Puffyn is his wife.
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  #55  
Old November 28th, 2008, 03:10 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Tifone View Post
PS: Hey Gandalf, that map is a...wow! What about even a sepia effect for the map, like the one you and others were discussing about in that thread a couple of weeks ago..?
Thanks. Thats available on my download page.
http://www.dom3minions.com/downloads.htm

I set colors and map settings when I generate maps. I hate snow and snow-looking maps. I also dislike plains that are brown. The settings are scripted so it would be really easy to generate a batch of maps if we decide we needed one that was 250 or 500 or whatever provinces. Like this page of my current project maps.
http://www.dom3minions.com/RandomMap...rs/Keepers.htm

I have been playing with running them thru programs to lower the number of colors in the map in order to make the file size smaller for laptop players and people with low memory. But that project got pushed aside by other. Thanks for reminding me.
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  #56  
Old November 28th, 2008, 03:18 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I agree that a number of chokepoints on a map ia always good. Though I don't like random maps as they were some time ago (don't know whether 3.20-3.21 made them better)...
And I agree with Tifone that there ARE good rationalizations for VP provinces... And iirc there was some way to make such provinces contain more sites. Maybe a "hold for 3 turns" version is really better for this game, though. But in any case VPs add one more strategic dimension and eliminate over-bogged-down games...
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  #57  
Old November 28th, 2008, 03:21 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

And my most sincere thanks for a project to decrease mapfile sizes! Last time I tried your map I couldn't find patience enough for it to finish loading... Though as seen through viewer, it was quite good-looking...
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  #58  
Old November 28th, 2008, 03:29 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think as djo said having a small map is really important. A large map not only causes much more micromanagement as the game drags on, it delays the time until AARs get interactive. Then there is the fact that if the stories revolves around particular commanders, the bigger the map the more there are and the less actually important they are. In particular a random map seems a bit counter to a RP game given how generic they look.
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  #59  
Old November 28th, 2008, 03:54 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Maybe the Faerun Adventure Map would be nice?
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  #60  
Old November 28th, 2008, 03:54 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I support QM on the organisation ideas.
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