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				May 28th, 2002, 01:49 AM
			
			
			
		  
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				Re: Modders, Race Creators and TDM-creators
	
			 
             
			
		
		
		
		First sorry but i've been misunderstood. I did not mean to criticize all the AI races out there all the way you reached the PPB and NSP combinations. 
I just said that the thing is becoming abused and 80% of all the newest races i hear of are using those weapons, which makes no fun games. 
Im just telling my opinion which is that the game would become a little better if each race had its own _unique_ weapons combinations. 
 
There are different weapons that the AI can use quite effectively, most importantly the heavier weapons like torpedoes and gravitational guns. 
The point is that the AI tends to build a lot of ships and the better AIs group them in large fleets of 10+. 
In my latest game i went to the gravity weapons road and found out an interesting thing: while the weapon is extremly weak on its own, when massed it is one of the best weapons out there. 
 
Religious races also could benefit from torpedoes much more than from just energy guns they use now (most of the races i've seen use APB or PPB or MB or whatever). 
 
Wormhole beam could make a useful addition to any heavy gear gun - NSP, WMG, Mental Singularity and so on. Shoot, warp 'em away and untill you meet again your weapons will be ready to fire once again. 
 
And so on. With a little of thinking of the matter, every single gun in the game could find its use - and effective use. I've noticed it a while ago back in SE3, my destroyers with MB and torpedoes were breaking havoc while those weapons were considered to be the less effective. 
		
	
		
		
		
		
		
		
			
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				May 27th, 2002, 02:21 PM
			
			
			
		  
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				Re: Modders, Race Creators and TDM-creators
			 
             
			
		
		
		
		Taera, 
Thanks for your thoughts on the weapons mod issue. 
Further to my earlier post, the main problem I have found is finding a way of getting the AI to use different weapons types to their best effect. 
Natty weapons combinations that a human would use to interesting effect are generally poorly used by the AI. Hence, the reason why modders have tended to settle on certain weapons types and combinations. 
Regards, 
 
GE 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 27th, 2002, 02:55 PM
			
			
			
		  
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				Re: Modders, Race Creators and TDM-creators
			 
             
			
		
		
		
		The way i design ships for my own racestyles (not too many though) is go to the game, pick some powerful race, look at it's designs. Then design a counter design to it. Then to modify the DesignCreation. Then to modify the research tech tree to optimize the speed at which the AI reaches the tech. 
This way i was the first one to actually find out the power of ID against most ships. My first Taera Versions never were too popular and then the Aquilane (sp?) racestyle came out utilizing the tech to its full. 
 
Same way was the poorly managed TechnoLogic. Their designs are in fact just great, just the overall AI is lacking. 
 
Also given the ability of SEIVG to specify the exact type of the ship to create, combinations of various designs could be created in appropiate numbers. 
 
Anyway, hope you see my point. 
 
Andrey. 
		
	
		
		
		
		
		
		
			
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				May 27th, 2002, 03:07 PM
			
			
			
		  
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				Re: Modders, Race Creators and TDM-creators
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
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				May 27th, 2002, 09:19 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Modders, Race Creators and TDM-creators
			 
             
			
		
		
		
		
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				 I don't really expect MM to ever balance the weapons.
			
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 I don't expect anyone to balance the weapons in a way that a majority of players will agree is the "right" balance. 
		
	
		
		
		
		
		
		
			
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				May 28th, 2002, 01:11 AM
			
			
			
		  
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				Re: Modders, Race Creators and TDM-creators
			 
             
			
		
		
		
		Andrey: when did the scripts for Pyrochette/Aquilaeian, to be original was not my main objective: I just wanted to create an AI that maybe could create some kind of challenge. When I have started them, my knowledge about SE4 was not big... and this is the only reason because I have used Temporal and Organics for them!     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 28th, 2002, 01:24 AM
			
			
			
		  
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				Re: Modders, Race Creators and TDM-creators
			 
             
			
		
		
		
		
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				I don't expect anyone to balance the weapons in a way that a majority of players will agree is the "right" balance.
			
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 Very true.  Heck, I still think that the DUC damage level should go down a slight bit, but have the advantage of skipping shields altogether (because they have mass, rather than most of the other weapons, which are actually energy weapons.  Even missiles are actually energy weapons, because it's the radiation from the explosion that does the damage) or atleast do quad damage.  This would sure lengthen the life-span of the DUC in game play too.  Oh, but I'd increase the supply use per shot.   
 
Just my undervalued, inflation-bitten, softwood-tariffed .02 $Cdn.      
  
 [ May 28, 2002, 00:26: Message edited by: jimbob ] 
		
	
		
		
		
		
		
		
			
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