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Old November 29th, 2008, 05:37 AM

calmon calmon is offline
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Default Re: Conceptual Balance 1.3, updated documentation

secondaryeffect means the target needs to be hitted (sucessfull attack vs defence strike) to get the effect.

secondaryeffectalways just needs an attack, sucessfully or not the effect will be processed. Thats why the brand weapons are so usefull.

With the misspell secondaryeffect is used (like the item in base game uses).

With a triggered AOE>1 on a weapon/effect you always risk to hit yourself.

Last edited by calmon; November 29th, 2008 at 05:49 AM..
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Old November 29th, 2008, 08:01 AM
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Default Re: Conceptual Balance 1.3, updated documentation

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Originally Posted by calmon View Post
With a triggered AOE>1 on a weapon/effect you always risk to hit yourself.
Especially annoying with that MA Ulm hero that gets Star of Heroes in CB, and runs around destorying both his own and his bodyguard-Black Knights' armors. And then it takes several turns in a mountain province before their armor comes back.
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Old November 30th, 2008, 12:37 AM
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Default Re: Conceptual Balance 1.3, updated documentation

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Originally Posted by calmon View Post
secondaryeffect means the target needs to be hitted (sucessfull attack vs defence strike) to get the effect.

secondaryeffectalways just needs an attack, sucessfully or not the effect will be processed. Thats why the brand weapons are so usefull.

With the misspell secondaryeffect is used (like the item in base game uses).

With a triggered AOE>1 on a weapon/effect you always risk to hit yourself.
Thanks! I'm using thugs with a high attack, so I never noticed a difference. They're FR and have regen so I've avoided self-inflicted damage. I suppose if I'd have tried it on a low attack unit like a Golem I might have been disappointed, but the Evening Star's got +6 attack, so it should hit more often than not.
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